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"Soooo, Star Eagles, eh...?" Topic


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MacrossMartin11 Apr 2017 4:49 a.m. PST

This new game Kickstarter seems to be going nicely, only about a grand to go…

link

… and while I know it's hardly the most radical concept for a space combat game, it does seem to have what's needed to offer multi-flight-per-side combat, without taking half a day, or half a table in cards, tokens, and dials.

Not 3D, but not too hard to mod-in a few height levels for something I'm still working on… (or depth levels, to be more precise…)

Might have to give this a go.

LoudNinjaGames11 Apr 2017 8:14 a.m. PST

It looks good so far. I am in.

I have found, in the past, that 3D in games is usually a bit of a lame duck. It seldom adds much to the game while often dragging it down in terms of streamlining and game play.

-Eli

Mutant Q11 Apr 2017 10:34 a.m. PST

I'm also going in on this one. The figures look great. The rules come from a solid pedigree. It's meant to be "universal" and I'd like to see how they work for other sci-fi settings. I'm sold.

boy wundyr x12 Apr 2017 6:25 a.m. PST

I'm in too, not yet sure if they'll displace my other set of fighter rules, which I've done so much work for several classic settings, but I may use them with a setting or two, and the ships are great.

nukesnipe12 Apr 2017 6:44 a.m. PST

I'm in for both the rules and the minis. The Light, Medium, and Heavy Fighters and Gunboats correspond closely to the Class 1 through 4 units of War Rocket. Could be fun to have my pulp space ships going nose to nose with these sexy futuristic ships.

Regards,

Scott Chisholm

MacrossMartin13 Apr 2017 2:57 a.m. PST

Eli – I'd agree that on the tactical level, 3D space combat adds too much complexity for too little fun. However, the setting / miniatures I'm working on require at least a representation of '3D-ness' for tactical purposes, because although it may have some look and feel of a space game, it has a more watery subject. :)

Scott – on a tangent, I was also thinking of pulp space combat. 'Fighter' sized ships seem to fit that setting much better than the 'battleships in space' model.

Then again, there's my collection of 1/144 Star Wars fighters…

… it doesn't end, does it?!?! ;)

nukesnipe13 Apr 2017 5:30 a.m. PST

Macross – Ken Burnside keeps telling me that when you run out of miniatures to paint, you die. At the rate I'm going, I should live forever!

LoudNinjaGames13 Apr 2017 8:59 a.m. PST

Macross – I always felt that 3D might be handled with some sort of simple markers for you Z axis. A counter or colored die used to represent +/- on that axis rather than complex stands or bendy mechanics.

-Eli

BlackWidowPilot Fezian13 Apr 2017 1:36 p.m. PST

Martin,

no, it doesn't end, nor should it… evil grin

Leland R. Erickson
Metal Express
silent-death.mx

MacrossMartin13 Apr 2017 9:50 p.m. PST

Eli – oh, no zany stands, not on my watch. I like things like ball-mounts to permit indication of pitch or yaw in aircraft games (although they usually rely on friction and a snug fit), but nothing more. Counters will do nicely.

Leland, I knew you'd pop up from the inky darkness sometime… :)

TheBeast Supporting Member of TMP16 Apr 2017 12:22 p.m. PST

A friend is in for the book, though I may hang an Osprey or Concord on his pledge. Gunboats that could be flown as larger, don't you know.

Doug

MacrossMartin16 Apr 2017 8:43 p.m. PST

Very true, Doug. Actually, the alien ships have few (if any) scale tell-tales, so they could easily be anything up to dreadnoughts, if one was so inclined.

BlackWidowPilot Fezian17 Apr 2017 12:04 a.m. PST

Leland, I knew you'd pop up from the inky darkness sometime… :)

I *am* incorrigible, yes… evil grin


Leland R. Erickson
Metal Express
silent-death.mx

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