Help support TMP


"Black Powder Artillery Question " Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the Victorian Colonial Board Message Board


Areas of Interest

19th Century

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Volley & Bayonet


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Profile Article

Classic Ian Weekley Alamo

A classic Ian Weekley model of the Alamo is currently up for auction.


Current Poll


Featured Book Review


1,235 hits since 7 Mar 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Razor7807 Mar 2017 8:41 a.m. PST

When using Black Powder how many actual guns would an artillery piece represent?

Mike Target07 Mar 2017 9:43 a.m. PST

How many would you like it to represent?

If your playing with your infantry units representing platoons, then its probably just 1 gun.
If each unit represents a company, then a section of two guns.
If battalions then probably a battery of 6 guns.
And so on.

LorenzoWarlordGames08 Mar 2017 8:31 a.m. PST

Hello Razor.

In Black Powder the Artillery unit represents one battery of cannons, but it is up to you to decide how many cannons models represent one battery.

My recommendation is to use one gun model to represent one battery.

To give you an example following my own project to build up the French 1 Corps d'Armee at Waterloo, one artillery battery was given to each line Infantry Division so I should have one cannon model every 8 battalions (1 division = 2 brigades of 4 battalions each). In gaming terms each of my units is one battalion.

This said, I may still decide later to double the number of Artillery units – simply because I like the models and it is a good break from painting loads of infantry – and aim instead for one cannon model for each Brigade. this would be less consistent with the historical approach adopted and in theory would make the Artillery pulling a bit more weight on battles.

I hope this helps!

Lorenzo

frostydog08 Mar 2017 10:57 p.m. PST

We use 3 gun models to represent a 6 gun battery. Looks better on the table and takes up the right amount of space.

frostydog09 Mar 2017 9:19 p.m. PST

Remembering that a deployed battery takes about the same frontage as a battalion in line.

sausagesca10 Mar 2017 5:19 p.m. PST

I think frosty dog is correct -- artillery is often under-represented in terms of space occupied on the table.

Lion in the Stars12 Mar 2017 4:37 p.m. PST

I also use 3 gun models to represent a 6-gun battery.

Rjvonline19 May 2020 4:11 a.m. PST

Agree with the OP. I think a good solution (cost be damned) would be to allow for 2-gun sections to be represented. When employed individually, a section fires like a 4-gun. battery, but must re-roll hits, and it has a Stamina of 1. Two sections make a 4-gun battery, three sections make a 6-gun battery, etc. Batteries fire as intended in the rules, but now they have the proper frontage (and looks!). Gun crews will usually be over represented, but hey, looks! Oh, and limbers should only be on the table when their guns are limbered because, technically, their footprint is already covered by the unlimbered gun bases; potentially use 2 horses per section. Alternatively, keep them on the table even when their guns are unlimbered, because… looks, but remove them if they are in the way. (Note: I'm writing this post from an ACW standpoint).

Sorry - only verified members can post on the forums.