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" Over the Hills a Napoleonic Wargame " Topic


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1,121 hits since 5 Mar 2017
©1994-2024 Bill Armintrout
Comments or corrections?

adymac265005 Mar 2017 5:27 a.m. PST

A good review of the rules here

link

Big Red Supporting Member of TMP05 Mar 2017 6:34 a.m. PST

Nice review and AAR. I listened to the M&M podcast for Over the Hills and found them interesting. Your visual demonstration made it even more clear. However I still have a few questions – some people are never satisfied!

"… when you fire you take a units fatigue score add or remove some modifiers and then try and roll equal to or less than the total on a d10…"

How many modifiers are "some"?

How do you keep track of a unit's fatigue score?

adymac265009 Mar 2017 8:48 a.m. PST

Thanks for the questions big red

some = 19, that said the majority are very situational (shooting into a units flank/ rear as an example) so it usually comes down to long or short range, cover and skirmish advantage and disadvantage, so very quickly a player picks up the modifiers to be applied and the game moves smoothly. This is one of the games many positives.

in terms of keeping track of a unit's Fatigue Score I have seen a dice used, counters and then diorama casualty markers

we have a facebook page here, where we share OTH stuff link

Hope this helps

ady

adymac265009 Mar 2017 10:26 a.m. PST

For overall army fatigue there is also this link

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