Warhammer Quest: Shadows Over Hammerhal Review by altsain
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"The campaign rules are, I think, what is going to make Hammerhal fly. You sort of got them with Silver Tower, but it looks like Warhammer Quest is serious about it now.
Characters get their skills and treasures as before, but there are now rules for revisiting dungeons, increasing difficulty levels (Heroic, Legendary and Hardcore – the latter of which was pretty much how we played Silver Tower!) and, of course you can now visit Cinderfall between adventures…
This will, again, seem very familiar to veterans of the original Warhammer Quest. As well as random events, there are places for heroes to visit, such as gambling dens, chapels, a market, a pit fighting cellar, and more."