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"I am designing a new set of rules. THUD" Topic


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vicmagpa121 Feb 2017 12:10 p.m. PST

my premises is based on the troop ability and the leader ability. I see a lot of 6 sided dice sets. but i find them a little too simplistic.

so i designed a set using 10 sider dice.

I play tested it several times. so far we were able to play company sized forces in 90 minutes and finished 7 turns. feedback so far has been favorable.

Ny question is anybody be interested in a Tactical and role playing rule set?

vicmagpa121 Feb 2017 12:12 p.m. PST

I might add that i am using real data about weapons and technology. also combining what was actually used. I read that a weapon can reach direct fire up to 5 kn. but only 1 tank has done it. yes all have the capability. but i use what is actually used in prctice. Thank you.

MajorB21 Feb 2017 12:22 p.m. PST

What period are the rules for?

so far we were able to play company sized forces in 90 minutes

What representation are you using?

I might add that i am using real data about weapons and technology.

Where did you get that data from?

I see a lot of 6 sided dice sets. but i find them a little too simplistic.

Rules using D10s can be simplistic too.

vtsaogames21 Feb 2017 1:41 p.m. PST

Big difference between playing with the game designer and just from the written rules.

Hafen von Schlockenberg21 Feb 2017 2:11 p.m. PST

Hey, I used to know Miss Things!

Marshal Mark21 Feb 2017 3:07 p.m. PST

I don't see why the type of dice used should have any bearing on how simplistic the rules are.
Also if you want to be taken seriously as a rules author I suggest you proof read any posts you make on a forum for spelling and grammar before posting.

daler240D21 Feb 2017 6:17 p.m. PST

What period?

vicmagpa122 Feb 2017 4:46 p.m. PST

period is designed for sci- fi. but we play tested it with ww2. it worked well. next playtest i want to try different Genre.American civil war and maybe a 18th century as well.

What a unit represents is usually single uit or squad type actions. but for the 19th century. units tended to fight as battalions and regiments. so i would suggest battalion level for that period. will post a demo version so gain insight on fellow gamers.

vicmagpa122 Feb 2017 4:54 p.m. PST

i prefer a 10 sided dice as there are different levels of training and officer abilities on units. for example
elite 8- officer Charismatic 8-
veteran 7- Officer veteran/experienced 7-
regular 6- officer average 6-
green 5- Officer un charismatic 5-
untrained 4- Political hack 4-
militia units roll for their ability at a minus 1.

political hack officers if fail morale units run away.
this represents their save value when being fired on.

MajorB23 Feb 2017 12:59 p.m. PST

I repeat:

I might add that i am using real data about weapons and technology.

Where did you get that data from?

Personal logo War Artisan Sponsoring Member of TMP23 Feb 2017 1:09 p.m. PST

JJ and MajorB, I think you're missing the point of what Vic is trying to do. The rules were initially written, as he states, for sci-fi, so the actual frequency of what happened "a lot in real life" is pretty much irrelevant to his gaming experience. His attempts to use the rules for WWII (which he says "worked well" – obviously, to his subjective requirements and not to any objective standard imposed from outside his own understanding of the subject) and to extend that practice to the ACW by pasting a veneer of pop history over the sci-fi mechanics of the game are probably not rooted in any desire to actually reproduce period tactics, or deepen his understanding of the history.

Vic and his crew are clearly of the school that believes (to my mind, falsely and unsupportably) that the main component of a historical game's nature is the type of figures that it uses. This opinion is actually widely held in the gaming community at large. As author and rules designer Gabriel Landowski stated in a recent episode of the Wargaming Recon podcast, "the rules work well for sci-fi or for Napoleonics, so if you just switch out the figures with Napoleonics figures, guess what . . . you're playing Napoleonics." Neither of the co-hosts disagreed.

It's clear from his descriptions so far (and from the fact that he's OK with using a sci-fi set of rules to play historical games) that he is not interested in delving too deeply into the historical record, or the process of game design. He won't be able to justify his design decisions to an audience of hard-core historical gamers . . . and he shouldn't have to. The flip side of that coin, however, is that he shouldn't expect hard-core historical gamers to be very enthusiastic about the results of his efforts.

MajorB23 Feb 2017 1:47 p.m. PST

JJ and MajorB, I think you're missing the point of what Vic is trying to do. The rules were initially written, as he states, for sci-fi, so the actual frequency of what happened "a lot in real life" is pretty much irrelevant to his gaming experience.

Not missing the point at all. He said:

I might add that i am using real data about weapons and technology.

If his game is sci-fi that that blatantly isn't true.

Regardless of that, my question stands. If he says he is using real data, where is he getting it from?

Weasel23 Feb 2017 2:00 p.m. PST

Maybe everyone could take a deep breath?

Grignotage23 Feb 2017 8:38 p.m. PST

War Artisan: dial back the vitriol.

vicmagpa124 Feb 2017 2:08 p.m. PST

I must clarify about actual data. this refers to current weapon technology and discussions with veterans from the services.

For example, a tow gunner told me that it is not as reliable as reported. His malfunctioned because the wires literally broke exiting the tub,.second shot was on target.

The lasers i use as reference is the Navy's research on lasers being fitted on destroyers as we speak. Apparently it is a dial able version of a laser. can render blindness or disable a missile. (from the navy's site).

of course there are theoretical weapons i can only guess based on novelist and current research. These are not proven but only suggested abilities. For this only time will tell.

Yes some veterans behaved badly during civil war. But that is why they are not 10's. always a chance to fail.

I am not offended by negative comments. I am retired and do not fear words. I welcome all comments.

Again this is according to what i have experienced, read and my fellow veterans willing to share their stories on their services.

I thank all veterans for their service. The hardships they endured for our freedom is remarkable. It is ashamed that the politicians sometimes forget them. No need for homeless veterans.

Thank you.

MajorB24 Feb 2017 2:42 p.m. PST

I must clarify about actual data. this refers to current weapon technology and discussions with veterans from the services.

OK. So most of your actual data is anecdotal. Fair enough.

Yes some veterans behaved badly during civil war. But that is why they are not 10's. always a chance to fail.

Not sure which civil war you are referring to?

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