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"Forum game: Make an inappropriate rules suggestion" Topic


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1,143 hits since 20 Feb 2017
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Comments or corrections?

Weasel20 Feb 2017 9:06 p.m. PST

Here's how the game works:

I give an example of something I want to play.

The first person to respond gives a completely inappropriate rules set with an explanation for why its totally the best rules to use for that example, then they say what they want to play.


So here we go:

I want to play a skirmish game of Roman legionaries raiding and patrolling in ancient Britain.

vagamer63 Supporting Member of TMP20 Feb 2017 10:31 p.m. PST

IABSM rules would be just what you're looking for as they provide a great framework for raiding and patrolling skirmishes in Europe.

We've currently adapted FnF for our WWI Naval combat games!

Personal logo PaulCollins Supporting Member of TMP20 Feb 2017 10:43 p.m. PST

No,no,no. You should be using The Sword And The Flame for your WWI naval games. They are easy to understand and adaptable to any genre you can imagine.

But what I really want to try is gaming something along the lines of The Hunt For Red October.

David Manley20 Feb 2017 11:25 p.m. PST

"We've currently adapted FnF for our WWI Naval combat games!"

Joking aside I have actually done this for ancient and Renaissance fleet action naval games :)

David Manley20 Feb 2017 11:27 p.m. PST

"But what I really want to try is gaming something along the lines of The Hunt For Red October."

The rules from Avalon Hill's "Quest for the Ideal Mate" board game fit the bill. Excellent depiction of hunter killer tactics.

Can anyone help me with a suggestion for WW1 aerial combat?

Winston Smith20 Feb 2017 11:54 p.m. PST

Simulations Publucations was convinced that Borodino was the best set of rules ever. So much that they developed an operational game for the Sixth Fleet on the Med.
I have playtested Borodino with a Nieuport 17 vs an Albatros DIII.
So far, it looks promising. However, triplanes give me problems when I bury them for use as a machine gun pit in the Russo Japanese War.
Should I use Avalon Hill's Trireme or Circus Maximus instead?
Or should I incorporate the magic rules from Empire III instead?

raylev321 Feb 2017 3:34 a.m. PST

Although Romans may have been the Tiger Tank of their time, the reality is that Tigers were not as good as most rule sets allow in WW2. In fact, even Napoleonic games are mostly slanted in favor of the Brits, who inherited the United Kingdom from the Romans.

Gunfreak Supporting Member of TMP21 Feb 2017 4:02 a.m. PST

"Can anyone help me with a suggestion for WW1 aerial combat?"

Blackpowder! It's already adapted for WW1. Just change cavalry to plane and the rules work perfectly.

Im looking for a rule set That will allow me to recreate a Victorian tea party down to its most grusomme and gory detail.

45thdiv21 Feb 2017 5:59 a.m. PST

For that tea party I would use wooden ships and iron men board game from avalon hill. It's long out of print and you may find it on ebay for a price well above your budget, but totally worth it given what you want to play.

I have been thinking about a new skirmish game to play a mammoth hunt with cavemen. Any suggestions?

Matthew

Lucius21 Feb 2017 6:29 a.m. PST

For skirmishing Romans, Tactica is the way to go.

300+ figures per side is the ONLY way to acurately simulate a skirmish, even if the game is supposed to represent 30 actual legionaries.

You increase skirmishing granularity by a factor of 10 whenever you use grand-tactical rules.

zoneofcontrol21 Feb 2017 7:57 a.m. PST

I too have been working on an adaptation of Roman skirmish gaming. The rules thus far are a rigid combination of Chess and Tiddlywinks. The flight characteristics of a typical Roman Legionary don't lend themselves well so I have kit bashed some Game of Thrones Dragons with Walking Dead Zombies to use as proxies.

However, I'm still having problems with the torpedo attack runs. Any suggestions?

Rich Bliss21 Feb 2017 7:58 a.m. PST

For a mammoth hunt, I'd take a look at Flames of War. You might have to tweak the weapon ranges a bit, but the rules for German Supertanks should work well do the large beasts.

I need a set of rules for large scale Ancients Battles such as Gauglamela and Raphia.

Tgerritsen Supporting Member of TMP21 Feb 2017 9:40 a.m. PST

Clearly for a Mammoth hunt, I would use Starfleet Battles. The 32 phase movement system will give you the greatest simulation of action and the detailed damage system would be perfect for determining if the Mammoth is hit in the spleen or the upper right foreleg muscle.

I'm looking for the best rules to rune a gangster game.

Just Jack Supporting Member of TMP21 Feb 2017 11:25 a.m. PST

Hey, I played three air combat games using 5Core!

No really, I did ;)

V/R,
Jack

Weasel21 Feb 2017 12:11 p.m. PST

Gangster gaming was best done by Manowar from Games Workshop.

Each ship represents a particular gang with sea monsters represent the long reach of the law (especially giant squids), and a drive-by is just a sail-by on land.

I've been thinking I want to run a highly simulationist game of futuristic tank warfare.

Personal logo etotheipi Sponsoring Member of TMP21 Feb 2017 4:49 p.m. PST

Path of Bones provides individual marital arts heroes and cohorts of foot soldiers with specific hand to hand styles and moves that drive abstract combat turns, which pretty much sums up sub-tactical tank warfare.

I love that game, but what I really need is a set of rules for counter Soviet guerilla actions in post WWII Eastern Europe.

45thdiv21 Feb 2017 5:40 p.m. PST

Oh, for that guerilla action you'll be wanting sword and the flame. They have some scenarios that take place in Africa.

I've been dreaming about playing an artic sub warefare skirmish game where two subs have broken through the ice and troops are sent out to secure a downed reconnaissance drone. (Okay, that actually could be a very cool looking game. Hmmmmmm )

Winston Smith21 Feb 2017 9:36 p.m. PST

For the Arctic nuclear sub skirmish game, I suggest Newbury Fast Play Ancients, and only because the classic plexiglass Trafalgar game from the 70s has now disappeared into multi billionaires' 401K.
Since my copy is gone to Madoff, I'm wondering what I should use for a scenario of shooting down Yamamoto? I played a NASCAR game at Historicon years ago but can't remember the name.

Hafen von Schlockenberg24 Feb 2017 10:23 a.m. PST

Aha! (1)The Yamamamoto game is perfect for something I've been developing similar to zoneofcontrol,but in my case,combining two favorites among the greasers of my youth: pitching pennies and Mumbley Peg. Just make sure the wings are sharpened.

(2)Alternatively, Flying Buffalo's Nuclear Destruction. It's the only way to be sure.

(1)doesn't seem to work very well for my polar explorers vs walruses game. Any recommendations?

Personal logo etotheipi Sponsoring Member of TMP24 Feb 2017 12:22 p.m. PST

Polar explorers? Walruses? … sounds like Space Hulk to me. Both games have two sides. Perfect fit.

Now if only Space Hulk could work for Mutant Alligator Hunters in the Sewers of New York. But, alas, there's really no correlation. Any help?

zoneofcontrol24 Feb 2017 3:24 p.m. PST

When looking for a factual representation of sewer warfare,
I often fall back on the old Milton Bradley boardgame Dogfight. The only drawback is finding the proper shade of wood/tan to represent the color of dashboard trim in the presidential limo. That and the related die roll modifier you get for extra cup holders.

Weasel24 Feb 2017 8:56 p.m. PST

Zoneofcontrol forgot to ask for a game recommendation, so I'll pitch in and see what people suggest for a medieval jousting game with RPG aspects.

Winston Smith24 Feb 2017 10:04 p.m. PST

Jousting?
Empire V of course. French knights get a +2 of course, for being French.
Which I also use for Serapis vs Bon Homme Richard. Unless you have any better ideas.

bobm195927 Feb 2017 4:18 a.m. PST

The best way to replicate the Bonhomme Richard is to do the Saturday tea-time quiz in Bonhommes Bar in Filey (which is named after the sea fight just offshore)

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