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"Y wings" Topic


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green beanie15 Feb 2017 10:12 a.m. PST

So, would it be possible say for a squadron of Y wings to take out a Star Destroyer if the TIE fighters from the SD were tied up with A wings and X wings? Or would the SD's weapons be a match for 12 torpedo armed Y wings?

David Manley15 Feb 2017 10:24 a.m. PST

IIRC some Y Wings mission kill an SD quite effectively in "Rogue 1"

haywire15 Feb 2017 11:24 a.m. PST

It would depend on what they were armed with. I think in Rogue One they had either Proton Bombs (obtained in Star Wars Rebels) or Ion Bombs instead of the weaker proton torpedoes.

Rich Bliss15 Feb 2017 11:44 a.m. PST

Play it out in Armada and see what happens.

ROUWetPatchBehindTheSofa15 Feb 2017 2:35 p.m. PST

Well based on Lucas's original conception of 'WWII naval action… in spaaaacccceee' and leaving aside the various games, I'd say yes, thought 'take out' could have number of interpretations – you might not 'sink' the SD but could probably incapacitate it. Clearly a spread of ion torpedoes/bombs can 'stun' an SD, that seems caught unawares, and from ANH and Rogue One even starfighter blasters can inflict surface damage to a cap ship / base (theoretically I suppose the Y-Wings could stooge around a stunned ship stripping off turrets and deflector shield emittors with blaster fire). What a spread of proton torpedoes/bombs would do to an SD is a bit of an open question – though based on RotJ a starfighter-sized amount of energy smacking into a cap ship bridge does bad things. Also from ANH the discussion of the Death Star's inadequate fighter defense would seem to infer that other ships might find fighters a threat and have such defenses – though no such defense would likely be 100% effective. Po manages not to get shot down fleeing a First Order SD in TFA. How many Y-Wings it would cost is another question. In both RotJ, ANH and Rogue One rebels lost fighters to turret fire, but there were also loads of Tie fighters buzzing around meaning the pilots have to concentrate on two threats rather than one. Going back to WWII a cap ship with descent AA battery, but no air cover versus a competant bomber squadron might get a couple if they were lucky, but would be equally lucky not to take significant damage.

David Manley15 Feb 2017 2:55 p.m. PST
Zagloba15 Feb 2017 4:18 p.m. PST

In the old X-Wing computer game SDs had a blindspot in the rear- you could sit there and use blasters to take out the shields, then lob a couple torpedoes to take it down.

Tgerritsen Supporting Member of TMP15 Feb 2017 5:16 p.m. PST

Zagloba, I loved that game, but yeah, I could take out Imperial Class ships quite easily from the blind spot.

Mithmee15 Feb 2017 6:56 p.m. PST

This kinda of reminds me of a old sci fi boardgame I had many years ago.

You could design your own ships and than fight out battles.

Had one large battle where a squadron of four Destroyers decided to go after the other sides Dreadnaught.

The Dreadnaught open up on them and when it got done shooting two of the Destroyers were nothing but space dust, one was floating dead in space and the last one only had some power left in it engines and that was all it had.

Learned a valuable lesson that day.

You want to take out the biggest ship on the other side…

Bring more than four Destroyers.

Mike Target16 Feb 2017 12:58 a.m. PST

I don't recall being able to do it in XWing or TieFighter, but I'm pretty sure it could be done XWING V TIEfighter flight school…

Any old fighter could sit behind it steadily plinking away it till it fell apart. You have to take out the big shield generator domes on top first, and mind the wash from its engines because that'll destroy you if you're not paying attention.

Personal logo Parzival Supporting Member of TMP16 Feb 2017 8:59 p.m. PST

I don't recall being able to it in XWing or TieFighter…

??? in TIE Fighter one of the missions WAS to take out an SD. You lobbed two photon torpedoes into its shield generator, taking down the shields, and then just kept smacking it with blasters till it blew.

So yes, in the original Lucas generated canon, not only is it possible for a squadron of Y-wings to take out an SD, it's possible for 1 Y-wing to do the job all by itself. That is, assuming the Y-wing can fend off the swarms of TIEs coming at it…

*Side note: Although X-Wing didn't offer the ability to specifically select the component parts of an SD for torpedo targeting, I've always assumed it was possible to do the job with careful aiming (or maybe just the whole "double-torp tap" without bothering with the aiming). I used to try for it in the demo/first combat scenario, which you could just keep playing as long as you survived, but once the SD arrives, the TIEs fly pretty thick, and it took a long time just to get to that point, so I never pulled it off. (I still have both games and the vintage Mac to play 'em on, but my old Firebird II joystick long ago developed issues, so my fighter days sadly came to an end. frown)

Mike Target17 Feb 2017 6:23 a.m. PST

@parzival:

was it ? gosh, its been so long since I played it all the way through I'd forgotten that!

Part time gamer21 Feb 2017 4:03 a.m. PST

Ive never played either of those games, but when first reading a cpl comments how a single Y-wing could take down a SD just by 'sitting in its blind spot'.
I began to wonder.. 'werent there any fighters'?

Parzival
in TIE Fighter.. You lobbed two photon torpedoes into its shield generator,.. then just kept smacking it with blasters till it blew.
..assuming the Y-wing can fend off the swarms of TIEs
Not a happy thought..but realistic.

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