"Second Battle in Nuts! Campaign" Topic
8 Posts
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Whirlwind | 14 Feb 2017 2:29 a.m. PST |
Please find an AAR for the second battle in my Nuts! Normandy '44 campaign here: link
Spoiler – it didn't go that well for the British… |
Just Jack | 14 Feb 2017 8:48 a.m. PST |
Whirlwind, Your table looks incredible, I'm loving the closeup shots of the action, and the batrep was a pleasure to read. It feels like you're beating yourself up too much over the mission fail, but I thought the platoon accounted itself well and the tragedy would have been if you'd have allowed yourself to push further into the village and got really chewed up. I've only played NUTS! A dozen times or so (to include 'Hell Hath No Fury,' the tank version), but I can't imagine running a whole platoon against two platoons! I hear there is a 'big NUTS' out now (specifically for use with multi-based figures); maybe you might take a look at that, then move between the two rule sets as the scenario dictates? In any case, I've really enjoyed the first two fights and look forward to more! V/R, Jack |
SBminisguy | 14 Feb 2017 10:39 a.m. PST |
Great AAR! I play NUTS a lot, and often play with a platoon or more per side. |
Whirlwind | 14 Feb 2017 12:53 p.m. PST |
Thanks Jack. As you say, although it was disappointing to be forced to withdraw, attempting to advance against twice one's strength in an urban area is "not normally considered a sound operation of war". Especially as all the unoccupied buildings could easily have yet more Germans hiding in them! I will check out Big Nuts! Thanks SBminisguy, I think the rules could handle it – especially as not all the troops are likely to be engaged simultaneously – but I don't think I'd have much hope of victory! But, as I alluded to in the AAR, I do need to sort out a couple of things with my set-up to make it work as designed. |
Ed the Two Hour Wargames guy | 14 Feb 2017 1:03 p.m. PST |
It all depends on the player. Once you've played a few games and find yourself not consulting the tables as much (7 or less is miss – 10+ is a hit, etc.) it's easy to handle larger forces. Like anything you get good at or used to. |
Whirlwind | 14 Feb 2017 1:55 p.m. PST |
It all depends on the player. Once you've played a few games and find yourself not consulting the tables as much (7 or less is miss – 10+ is a hit, etc.) it's easy to handle larger forces. Like anything you get good at or used to. Yes, very much so. The system is pretty intuitive and I seemed to learn quite quickly what level of success on what table gives what result. |
Just Jack | 14 Feb 2017 6:09 p.m. PST |
Goodness, I wasn't trying to spark a controversy! ;) Just a lot of In Sight, Reaction, and Morale tests for me (and only me), though I hear that later versions of NUTS! streamlined some of those? Or maybe I was just playing it wrong, who knows. I know that Hell Hath No Fury was more streamlined than the version of NUTS! that I have (picked it up in 2009 or 2010). I'm enjoying the batreps, thanks for posting, and I look forward to more. V/R, Jack |
Ed the Two Hour Wargames guy | 14 Feb 2017 7:33 p.m. PST |
Goodness, I wasn't trying to spark a controversy! ;) Nah, not at all. You bring up a good point. The Final Version of NUTS 2014 was streamlined and the optional rules that can be used even more so. The system is definitely not IGOUGO and can take some getting used to. The updates came from player feedback and that's the best kind. |
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