chrach7 | 11 Feb 2017 8:15 p.m. PST |
I'd like to do a large Kursk game but I can't decide on 6mm vs. 15mm and which ruleset to use. If you had plenty of time (and cost wasn't a big issue), how would you do Kursk? Btw, I can play on any table between 6 x 4 ft. up to 12 x 6 ft. |
Rich Bliss | 11 Feb 2017 8:37 p.m. PST |
How many players do you want. If I had the players, Command Decision would be my choice., probably in 15mm. |
Sundance | 11 Feb 2017 9:19 p.m. PST |
1/285, 1/300 or 1/600 – you could get a lot of vehicles on the table for fantastic visual. Not so sure about rules – I prefer skirmish so I don't generally do large numbers. |
miniMo | 11 Feb 2017 11:07 p.m. PST |
I'ld go Blitzkrieg Commander. And not 6mm for me, cause Ifind it very hard for me to distinguish which type of tank is which out on a gaming table. 10mm would be worth considering. |
hetzer | 11 Feb 2017 11:07 p.m. PST |
1/285, using Mein Panzer rules. |
Rick Don Burnette | 12 Feb 2017 12:54 a.m. PST |
Ąre you intending a slice of Kursk, say a few hundred yards of frontage, of an attack by a German attack group against a Soviet defense, a battalion vs a company, to only address the opening attacks against the wire, bunkers and mines, covering only a very few hours, all of which can be done using the aforementioned rules, with modificatiins and additions OR something else that is larger and cannot be done using tese rules. Kursk involved large formations, lasted many days, involved battles against a deep defensive area. There is no miniatures ruleset that could handle say the attack by the 5th Guards Tank Army vs the Das Reich Panzee Div. Indeed, the boardgames that atremot this have counters that represent regiments or battaliins otherwise the game becomes a monster |
White tiger | 12 Feb 2017 12:58 a.m. PST |
If your going for a large company to battalion game Im with miniMo, grab a copy of BKC and have a look at that. 10mm is the way to go, look at Pendraken… |
Martin Rapier | 12 Feb 2017 2:20 a.m. PST |
I have done various aspects of Kursk at various time in various scales, ranging from small company level skirmishes to the entire Northern shoulder with five Armies engaged and over twenty players. If by "Kursk" you specifically mean Prochorovoka, it is essentially a Corps sized engagement (albeit quite fat Corps), so anything that can handle several divisions would do; Hurrah Stalino was specifically designed to fight this, also the Pz8 variant of KISS Rommel or one of numerous one base = one battalion sets. Junior General has a great Kursk scenario featuring tons of tanks, which is a real blast to play. Maybe something more modern like Krieg Ohne Hasse. Size of toys etc is largely irrelevant, whatever fits sensibly on your bases and ground scale, however if you haven't got piles of Eastern front stuff already, then 6mm or 3mm are inexpensive starting options. |
TheGiantTribble | 12 Feb 2017 3:19 a.m. PST |
Well if Time wasn't an issue nor cost… 1/6th scale with remote control tanks/spg/art all armed with paintball guns Mau ha ha ha ha ha ha ha… One can but dream |
christot | 12 Feb 2017 4:08 a.m. PST |
In 2000, The first week-long Mega-game ran down in Cornwall was Kursk (just the Southern front) This was in 1/285th, on about 1000 sq feet of purpose built terrain, played using fairly straight Spearhead rules with pretty much EVERY platoon represented..iirc there were about 50 players. Not an ideal representation by any means for many reasons but it was quite an experience! |
langobard | 12 Feb 2017 5:08 a.m. PST |
Personally I'd go with either Command Decision or Spearhead as the rules, and 1/285 as the scale. Good luck! I'd love to hear how it turns out! |
uglyfatbloke | 12 Feb 2017 7:09 a.m. PST |
Doing a segment of the battle, heavily stripped-down version of Bolt action – ignore LMGs/SMGs/snipers – and od it in 15mm….it'd look good and play at a reasonable pace with maybe 6-8 players. |
Greg G1 | 12 Feb 2017 7:39 a.m. PST |
Played parts of Kursk in 1/300th using "Where Panzers Dare" the pre Fist Full of TOW's version 3 rules. However it was done in sections and played over several weekends. |
Tony S | 12 Feb 2017 11:44 a.m. PST |
Right now, 6mm Blitzkreig Commander to a small section of the battle. Later in the year, I'd definitely want to try Mustafa's upcoming "Rommel", so I could play the entire battle, or at least the southern flank at a divisional level. In 6mm of course. |
Weasel | 12 Feb 2017 11:47 a.m. PST |
For tons of tanks on the table, FFT3 would be a high candidate due to playing quite fast. |
John Secker | 12 Feb 2017 5:18 p.m. PST |
I would second FFT3 if you want manouvre elements to be platoons – it is fast but not simplistic. At a higher level I like Panzer Korps – it is designed for the Brigade or Division battles, and is not a tactical game with the units renamed. |
number4 | 12 Feb 2017 5:50 p.m. PST |
The One True Scale, of course – and the rule set designed around it: Battlegroup Kursk! :) |
10mm Wargaming | 13 Feb 2017 2:18 a.m. PST |
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Dynaman8789 | 14 Feb 2017 6:40 a.m. PST |
1/285 Fireball Forward or Schwere Kompanie if Individual Vehicles Fistful of Tows for Platoon stands. |
Thomas Thomas | 14 Feb 2017 9:21 a.m. PST |
Bob McKenzie has several games based on Kursk actions. Platoon level games offer about the right scope to create the major actions of the campaign. We use 20mm (great visual appeal, reasonable price, easily available) and of course Combat Command – which offers fast easy play which helps a lot with larger games. Thomas J. Thomas Fame and Glory Games |
uglyfatbloke | 14 Feb 2017 10:53 a.m. PST |
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uglyfatbloke | 14 Feb 2017 3:42 p.m. PST |
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By John 54 | 15 Feb 2017 4:08 p.m. PST |
I'd do it in 1/32, and use Crossfire rules, but that's me, sadly…………. John |
uglyfatbloke | 15 Feb 2017 5:26 p.m. PST |
We would too if we had Russians…in the meantime we'll stick with the western front – in fact we're going to have your chaps out next week John…this weekend it's 20mm in Malaya. |