Help support TMP


"Le Mans 1871 AAR BBB" Topic


11 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the 19th Century Battle Reports Message Board


Areas of Interest

19th Century

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Chaos in Carpathia


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Turkish Keyk-Class Patrol Digs

Personal logo Editor in Chief Bill The Editor of TMP Fezian finally dips his toe into the world of Aeronef.


Featured Workbench Article

Simple Magnetic Flight Stands

Personal logo Editor in Chief Bill The Editor of TMP Fezian takes another stab at building a more perfect flight stand.


Featured Profile Article

Classic Ian Weekley Alamo

A classic Ian Weekley model of the Alamo is currently up for auction.


1,415 hits since 3 Feb 2017
©1994-2024 Bill Armintrout
Comments or corrections?

vtsaogames03 Feb 2017 7:37 p.m. PST

Last evening the Corlears Hook Fencibles played a game of the 1871 battle of Le Mans using the Bloody Big Battles rules. Bill commanded his Prussians as always, seconded by Jay on his right. I led my French and also commanded the 16 Corps (Admiral Jaureguiberry) on the right. Ken led the 17 Corps (General de Colombe) in the center and Rick had the 21 Corps (General Juares) on the left. I deployed Chanzy (C-in-C) on the left to help put more of the widely deployed 21 Corps into command radius. Our tired, cold, hungry and sick raw troops were dug in on right and center. Only a couple Prussian divisions were on the field, but scouts reported many more were right behind them. We outnumbered the Prussians overall, but our army was badly frayed.

picture

The battle started with a flank threat against a forward unit (1/16) that had fallen back onto the field in disorder before the Prussian advance (started the game disrupted).
picture

1/16 managed to rally and faced the coming threat.
picture

The Prussians had traffic problems on their left and center, not helped by the woods and steep hills. 1/16 fought on.
picture

picture

Meanwhile on the French left, 21 Corps advanced. There had been a staff foul up. I had not clearly explained the victory conditions. This advance exposed our left rear since an enemy division was headed for that table edge, according to scouts. The advance collided with the Prussian 17 Division, but the 22nd was due further behind our left.
picture

Back in the center, Prussian firefight dice lit up, causing heavy losses.
picture

Bill's dice, otherwise none too stellar now went into the can. Many of his units refused to move, many of those that did weren't going very fast. My dice were nothing to write home about but nothing like the trash he was rolling.
Chanzy got 4 Division of 21 Corps headed back towards our left rear, in the nick of time. 21 Corps took over and faced the oncoming Prussians.
picture

picture

22 Division came on, as the winter sun got low in the sky. A storm of rifle and artillery stopped them cold with heavy losses. Rick's dice heated up.
picture

We had been playing slowly. The excellent wine with dinner might have had something to do with that. Ken had to go and he turned over his corps to me. Jay said he couldn't stay much longer. There was one turn to go and no one wanted to leave it for next week. Jay and Bill said it was impossible for them to grab 5 objectives needed for a win. They said it was a tie. I said we had a chance for a French win. We looked at the table and found there were 3 places that could be taken. So we played only those parts of the last turn, leaving out any troops that didn't directly affect the fights. On our left, the 17th Prussian division had badly beaten the 2nd French division the turn before and displaced artillery and mitrailleuse battalions during their exploitation. This put one brigade behind Montfort (an objective town) while another was firing from across the river. We rolled for the French movement. A shot up brigade abandoned the town. The other brigade rallied and faced the threat from 17 Division. Both Prussian brigades charged and were not stopped by abysmal defensive fire dice. They disrupted the garrison with fire as they advanced and then narrowly beat the French. A check showed the French unit had a hit. Raw units become spent after a single hit. This changed the defeat to a more serious one. In any case, Montfort had been stormed and they Prussians had two objectives. One more and they would have a tie.
picture

35th Brigade had only to advance into the village of Champagne and not get stopped by rifle fire. Once into the village it was unlikely that the raw troops in the entrenchments on the hill above the village would get up and throw them out. Bill's dreadful dice continued. The brigade refused to move. He had a free re-roll from his victory at Beaune la Rolande. He rolled again and again the brigade failed to move. I assume that brigade commander lost any chance of promotion.
picture

9th Brigade of 5th Division rolled a full move and charged the decimated 1/16. But the unit behind them moved more slowly and didn't support the attack. Another brigade rolled a full move but terrain kept them from getting close enough. An average defensive fire roll was enough to halt the charge – a good thing, since the battered 1/16 would have likely been beaten in a bayonet fight.
picture

With that, the Prussians ended the day with 2 objectives, by the rules of the scenario, a French victory.
picture

In reality, this would allow us to withdraw quietly after dark rather than decamping while the sun was up. Our dignity was intact, if not our army. We lost 14 stands of infantry (3 ran away) of 77. Prussian looses were 4 stands of infantry of 56. We played 5 and a short turn (plus a night turn) in about 3 hours and 45 minutes.

Both sides evinced some confusion during the game. I must pay more attention to clearly describing the victory conditions. The Prussians still need to work on their artillery tactics. We have two more games to end the campaign, which has gone on for a little over a year so far. I discussed playing one more game, the sortie from Paris that I'd bypassed before but Bill sounded like he's had enough of this campaign for a while. Well, we still have several American Civil War scenarios to play. We could play French vs. Austria 1858 and/or Austria vs. Prussia 1866, or use British and Russian Napoleonic troops as stand-ins for the Crimean war…

This game saw our figure collections taxed. I didn't have enough Gardes Mobiles and had to bolster the ranks with naval infantry. The Prussians ran out of skirmisher stands and had to use some of the Bavarians. Aside from that we were fine.

mghFond03 Feb 2017 11:12 p.m. PST

If your campaign is ending, it's been a great ride. I have really enjoyed following this, your AARs and pics are fun to read and behold. Thanks!

Shedman04 Feb 2017 12:42 a.m. PST

Another good report

Have you thought about setting up a blog to hold all of these AARs in one place?

KTravlos04 Feb 2017 4:14 a.m. PST

Good show. Hopefully we here in Istanbul/Constantinople will play Alagha Dag, leaving only 3 more battles also for the Last Century of the Ottomans Campaign.

Konstantinos

vtsaogames04 Feb 2017 5:56 a.m. PST

Have you thought about setting up a blog to hold all of these AARs in one place?

I have a blog, not updated for years. I never became proficient with the blog, didn't figure out how to get the photos to display a larger version when clicked on, etc.
I just found it easier to post stuff here.

Edit: just went to my blog and the photos increase in size when clicked on – all without any input from me. Guess I should look into this.

kustenjaeger04 Feb 2017 7:30 a.m. PST

Greetings

I'm due to play in a BBB Mars le Tour/ Gravelotte game at the BBB bash in 2 weeks time. I haven't played before, though I have the rules.

Reading Vincent's posts on the FPW campaign just Stoke my interest. I like the map approach to the table.

After the BBB bash I may even prioritise my 10mm Pendraken FPW figures for the painting queue.

Regards

Edward

mghFond04 Feb 2017 8:50 a.m. PST

Konstantinos,

Our group played Alagha Dag twice so I will be intrigued by how it goes with you guys.

KTravlos04 Feb 2017 2:06 p.m. PST

Sure, there will be the usual Leadhead PhD post and youtube video!

ChrisBBB2 Supporting Member of TMP05 Feb 2017 3:40 a.m. PST

That map looks suitably cold and wintry. Well done on pulling back a French victory. Glorious!

On the in-game confusion: I too have been caught out by enemy reinforcements arriving, even though I'd read the scenario. That's just part of the fog of war! And it serves somewhat to counter the complaint I sometimes hear from players who don't like all the times and locations of reinforcements to be known in advance.

Chris

Bloody Big BATTLES!
link
bloodybigbattles.blogspot.co.uk

KTravlos05 Feb 2017 12:18 p.m. PST

Sorry for hijacking. We did play Algha Dag. A Ottoman Victory (me), over Russians (Onur). It was a tough nail-biting battle, that could had gone either way to the very end. We were both tired, and even our armies were exhausted (4-5 units melted away just by activation rolls). I will make a Video AAR and post it on Leadhead PhD, with its own TMP topic.

vtsaogames05 Feb 2017 1:46 p.m. PST

A hijacking! Where are the thread marshals?

Glad to hear you won, Konstantinos. If I get around to trying some of your Balkan scenarios, it will likely be with my Great War Brits and Turks. We have loads of 10mm machine guns but only three guns per side, not much cavalry, one Rolls-Royce armored car and a Mark IV tank.
Oh yes, and a couple staff cars with HQ personnel.

Sorry - only verified members can post on the forums.