First off, an ALL-NEW RANGE: The Brethren of The New Light! – link
SG15-BR01 Brethren Riflemen pack A – 8 figures as 2 each of 4 different poses, all with standard combat rifles
SG15-BR02 Brethren Riflemen pack B – 8 figures as 2 each of 4 different poses, all with standard combat rifles
SG15-BR03 Brethren Light Machine Gunners – 8 figures as 2 each of 4 different poses, all with LMG/SAW
SG15-BR04 Brethren Light Support Weapons – 8 figures as 2 each of 4 different poses, 2 with shoulder-fired light antitank rocket, 2 with sniper rifle
SG15-BR05 Brethren Command and Comms – 8 figures as 2 each of 4 different poses – standing officer with binocs, kneeling observer, kneeling comms operator and Officer/Field Preacher with book and pistol
SG15-BR06 Brethren Heavy Autocannon teams – 2 guns and tripods (plus optional 2-part tripods without bases), 4 crew figures (2 per gun), plus bonus sprue of spare ammo cans
SG15-BR07 Brethren Multiple Rocket Battery teams – 2 launchers and tripods (plus optional 2-part tripods without bases), 4 crew figures (2 per weapon team) PLUS bonus comms figure
SG15-BR08 Brethren Antitank Missile teams – 2 twin-missile launchers and bases, 4 crew figures (2 per launcher) plus bonus sprues of crated reload missiles
[image]https://shop.groundzerogames.co.uk/images/cache/BR07_Brethren_MRL1.270.jpeg[/image]
[image]https://shop.groundzerogames.co.uk/images/cache/BR08_Brethren_Missile2.270.jpeg[/image]
Then, a much-requested addition to the Xar ("Chitters") range…..
SG15-X37 Xar (Chitters) unarmed – pack of Xar warriors attacking with claws, no weapons or equipment (3 figures, all different poses)
Continuing the resculpt and expansion of the NSL Jaeger Colonial Light Troops:
SG15-N44 NSL Jaeger Light Infantry (new sculpt) special weapons – sniper rifles and portable missile launchers – 8 figs, 2 each of 4 poses
More of the Armoured Police (SWAT) troopers: link
SG15-SW03 Armoured Police sniper/marksman teams – 2 each kneeling and prone teams, each of rifleman and spotter with binocs (8 figures)
SG15-SW04 Armoured Police Command/Specialists – officers with pistols (standing and kneeling), kneeling Comms operator with datapad and figure with Door Breaching Ram (8 figures, 2 each of 4 different)
The next phase in the ESU Naval Infantry range, with more troops in Camo Capes plus three Heavy Support Weapon packs: link
SG15-E16 ESU Naval Infantry SAW Gunners IN CAMO CAPES – 8 figs, 2 each of 4 poses.
SG15-E17 ESU Naval Infantry Special Weapons (Snipers and Portable Missile Launchers) troops IN CAMO CAPES – 8 figs, 2 each of 4 poses
SG15-E18 ESU Naval Infantry Tribarrel Autocannon teams – 2 guns with light wheeled carriages, 4 crew figures (2 per gun), plus bonus sprues of spare ammo cans AND optional gun carriages without bases (ideal for vehicle-carried "portee" gun teams)
SG15-E19 ESU Naval Infantry Medium Mortar teams – 2 mortar tubes with light wheeled carriages, 4 crew figures (2 per mortar), plus bonus sprues of spare ammo cans
SG15-E20 ESU Naval Infantry Anti-Vehicle Missile System (AVMS) teams – two complete weapon teams, each consisting of launcher (with optional parts to assemble as 2-round or 4-round system) on light wheeled carriage, 2 crew figures and pack of 4 reload missiles
…and last but not least, the Heavy Support for the Islamic Federation forces: link
SG15-IF16 Islamic Federation Tribarrel Autocannon teams – 2 guns with light wheeled carriages, 4 crew figures (2 per gun), plus bonus sprues of spare ammo cans AND optional gun carriages without bases (ideal for vehicle-carried "portee" gun teams)
SG15-IF17 Islamic Federation Medium Mortar teams – 2 mortar tubes with light wheeled carriages, 4 crew figures (2 per mortar), plus bonus sprues of spare ammo clips
SG15-IF18 Islamic Federation Anti-Vehicle Missile System (AVMS) teams – two complete weapon teams, each consisting of launcher (with optional parts to assemble as 2-round or 4-round system) on light wheeled carriage, 2 crew figures and pack of 4 reload missiles