Help support TMP


"The Battle of Kirchdorf 1809, A Napoleonic Batrep" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the Napoleonic Gallery Message Board

Back to the Napoleonic Battle Reports Message Board

Back to the Blogs of War Message Board


Areas of Interest

General
Napoleonic

Featured Hobby News Article


Featured Link


Featured Showcase Article

28mm Captain Boel Umfrage

Personal logo Editor in Chief Bill The Editor of TMP Fezian returns to Flintloque to paint an Ogre.


Featured Profile Article

My Wargaming Blood Revealed

Personal logo Editor in Chief Bill The Editor of TMP Fezian gets his DNA results, and starts thinking about wargaming.


1,123 hits since 30 Jan 2017
©1994-2024 Bill Armintrout
Comments or corrections?

yarr6830 Jan 2017 11:38 p.m. PST

At last my first game of the year, Didn't quite go to plan though!

link

picture

setsuko31 Jan 2017 1:02 a.m. PST

Nice! Here I'm trying to resist buying Austrians, it's not easy when you see a well painted army like this. :)

21eRegt31 Jan 2017 7:40 a.m. PST

Just lovely table and figures, though there seems to me to be something fundamentally wrong when you have to set aside the rules to let a player play.

How do the dice gel with reality? The Austrian CO was inches away from the troops who wouldn't move due to the dice system. Why wouldn't he ride up and kick some butt into action? All the artillery fires at half effect for the entire game? What did they do, bring the powder but not the balls? This is not my idea of fun. Especially if I waited five years to play.

wrgmr131 Jan 2017 9:56 a.m. PST

Great looking game, beautiful figures.
Shako has maps drawn at the beginning of the game for orders. Each General has ADC"s which "carry" a new order to the division. Die rolling for movement the ADC can move 12", 24" or be killed! The order does not arrive.
Each country depending on the year has a different number of ADC's.

yarr6831 Jan 2017 1:02 p.m. PST

@21eRegt – To change orders I had to throw 6+ with 2 D6, so it was a 50/50 chance. But the dice gods wouldn't let me throw anything over 4. So I failed, Ian did tell me if I'd attached my CnC it would have been a 5+, so I would still have failed. The main problem I found (which he will change for the next game) is we had to give orders on the map before we'd seen the enemy disposition. I put most of my army on defensive orders but failed each change order test?? So I was going to throw in the towel, because with me moving the game was all but over, hence the free order change.
In the rules if your artillery throw a double 6 its double casualties and an auto morale check, if you throw a double 1, your considered low on shot, hence the half fire effect.

yarkshire gamer31 Jan 2017 1:58 p.m. PST

Great looking game.

Regards Ken
yarkshiregamer.blogspot.co.uk

pbishop1231 Jan 2017 5:44 p.m. PST

Noted you're using General de Brigade rules. My preference also. Great game.

Sorry - only verified members can post on the forums.