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"First game to use "hit points" as a term?" Topic


9 Posts

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Weasel17 Jan 2017 9:59 a.m. PST

Did any game before Dungeons and Dragons use "hit points"?

Not as in the general concept but specifically using that term?

Hafen von Schlockenberg17 Jan 2017 10:09 a.m. PST

Looks like another candidate for the History of Wargaming board.

I wonder how many are still unaware of this board? It could become a valuable resource in the future--if more people knew about it!

CATenWolde17 Jan 2017 11:14 a.m. PST

If I remember correctly, Gygax borrowed the term Hit Points (and Armor Class) from a set of naval miniature rules … will do some checking and get back to you.

Personal logo miniMo Supporting Member of TMP17 Jan 2017 12:08 p.m. PST

Looks like "Don't Give up the Ship"

link

Wretched Peasant Scum17 Jan 2017 1:18 p.m. PST

It was actually a set of Ironclad rules (hence "armor class"). I don't think they were published--maybe locally.

vdal181217 Jan 2017 4:59 p.m. PST

Was it the Naval rules by Fletcher Pratt. I seem to remember reading that somewhere.

(Phil Dutre)18 Jan 2017 3:22 a.m. PST

"Playing at the world" by Jon Peterson has researched this pretty well.

He traces the use of Hit Points in D&D through Don;t Give Up the Ship back to Fletcher Pratt's naval game.

Which doesn't mean some other early wargames might not have had a concept of endurance or damage accumulation …

Martin Rapier18 Jan 2017 4:37 a.m. PST

FP certainly tracked damage, but didn't call them 'hit points'. Armour Classes go back to Fred T Janes naval rules.

Weasel18 Jan 2017 7:15 a.m. PST

Just to clarify, I am curious specifically about the term "hit points", not the application :-)

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