Help support TMP


"WWI Wings of Glory Maneuver Card System Variants" Topic


10 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the Biplanes Message Board


Areas of Interest

World War One

Featured Hobby News Article


Featured Recent Link


Featured Ruleset


Featured Profile Article

ChickLewis' 28mm Tramp Steamer (by Richard Houston)

The tramp steamer that dreams are made of!


Featured Book Review


Featured Movie Review


1,361 hits since 13 Jan 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo McLaddie Supporting Member of TMP13 Jan 2017 9:13 p.m. PST

I've just started playing the WoG system. I am wondering what others think of it and have done to modify it.

I am wondering why slower planes [WWI] have three played cards before they can lay out more when faster planes [WWII] have a two card system where only one card is played before another is laid down--after the start.

As the cards represent the time/distance relationship, WWI flyers have less chance for decision-making on the fly [so to speak] than WWII pilots.

Just wondering what others think or have found.

sillypoint13 Jan 2017 10:55 p.m. PST

It's a game mechanism, one that hopefully gets your models onto the table. 😜

Zargon13 Jan 2017 11:22 p.m. PST

Would love them to upgrade the system to something the same as the X-wing game, I'm sure it would be very close to WW1 and 2 dog fighting styles.

Personal logo McLaddie Supporting Member of TMP14 Jan 2017 11:05 a.m. PST

Would love them to upgrade the system to something the same as the X-wing game.

What is that system like?

David Manley14 Jan 2017 12:02 p.m. PST

I came up with a single card system for my WW1 games. In essence, select and play a card, then select the next to be played and so forth. Cards are left on the players control mat until three other cards have been selected and then they are returned to the players deck. I've tried this with a few different groups of players and its gone down very well. A number of players have said it felt more like a dogfight than the original "select three cards" approach.

Personal logo Herkybird Supporting Member of TMP14 Jan 2017 1:54 p.m. PST

picture

This shows the X-Wing manoeuver arcs, there are plugs on the front and back of the miniatures bases that either end of the relevant arc fit into, this IMO makes for quick and accurate placement of models.

The Wargames Room14 Jan 2017 3:35 p.m. PST

I rather like the differences between WWI and WWII.

For me the three card WWI rules model a more deliberate and less manoeuvrable aircraft which can be slow to respond. In contrast WWII aircraft can move more quickly and the aircraft responds more quickly.

I think they work extremely well as is.

Personal logo McLaddie Supporting Member of TMP14 Jan 2017 5:35 p.m. PST

For me the three card WWI rules model a more deliberate and less manoeuvrable aircraft which can be slow to respond. In contrast WWII aircraft can move more quickly and the aircraft responds more quickly.

The Wargames Room:

I have buddies that feel the same way. Actually, because they were slower and lighter, WWI aircraft were more 'maneuverable' [Excuse the US spelling] in that they could turn in tighter arcs etc. than WWII aircraft going at faster speeds.

Certainly, the less sturdy construction called for more deliberate maneuvering, but WWII planes were moving twice to four times as fast… who had more time to make decisions about what to do next? The difference between the WWI and WWII card system and player decisions would *suggest* that WWI pilots were the ones with slower reaction speeds, not the planes.

Having said that, I do appreciate the need for deliberate maneuvering with fragile planes and that it requires three cards to execute an Immelman or Split 'S' etc. A pilot has to commit to the maneuver before executing it.

Being new to the system, I'm just wanting to see how others feel. Thanks for responding.

Personal logo McLaddie Supporting Member of TMP14 Jan 2017 5:36 p.m. PST

David Manley:

I'll give that a try.

Herkybird:

Thanks for the explanation. I can see why you would like the system.

Shadowcat2007 Feb 2017 9:34 p.m. PST

WoG/WoW is a good gameing system. Even my wife likes it as there are no dice involved. Biggest down side is lack of avalible aircraft. When they restarted they got rid of the extra plane cards and maneuver decks so you are forced to buy the pre painted models…not a problem if you can find them. Lack of avalibility, and failure to reprint popular aircraft in a timely manner, (less then 2 or more years later) make it reall difficult to gather enough to play. Common solution is to buy up old WoW sets that are no longer printed for the decks and go the Shapeways 3D printed planes for the models. Not good for the makers of the new game but hey…..they know the problem and it is in their court to fix it.

Sorry - only verified members can post on the forums.