Chouan | 10 Jan 2017 4:42 a.m. PST |
Dear all, having dug my WW2 1/300 stuff out of my garden shed over Christmas, not having been looked at for about ten years, I would appreciate some guidance as to what would be the best rules to use. I used to use the WRG WW2 rules, but was never very happy with them. Guidance would be much appreciated! |
RetroBoom | 10 Jan 2017 5:33 a.m. PST |
Well, you can play just about any rules with your 1/300 stuff, so you can always just check out one of the MANY "what wwii rules are your favorite" threads. If you're able to give a little more context what your looking for, you might get a more helpful suggestions though. How many models on the table do you like to play with, tank heavy vs infantry heavy, tons of chrome or fast play, buckets of dice vs crt, etc etc. In the mean time I'll share that I play 6mm with Hail Of Fire, Fivecore Company Command, and Crossfire mostly. |
Dynaman8789 | 10 Jan 2017 5:50 a.m. PST |
Ditto what RetroBoom said. Any rules written for any scale can be used with 6mm troops. At worst treat the ground scale written in inches as Centimeters. Since I think WRG is squad stand sized I can recommend I Ain't Been Shot Mum, Fireball Forward, or Schwere Kompanie. Going to Platoon stand units I've used Command Decision, Spearhead, and Fistful of Tows. |
Extra Crispy | 10 Jan 2017 6:28 a.m. PST |
Fistful of TOWs is great and covers the entire period from WW1 to today with data for nearly every tank included in the book. Flames of War is a lot of fun and works (and looks) great in 1/300 – play the rules as written. |
Martin Rapier | 10 Jan 2017 6:32 a.m. PST |
As with all these things, it depend what type of games you want to play. WRG 1925-50 is company-battalion with individual vehicles/guns and team bases, which makes it comparable to Flames of War, IABSM or any other number of company(ish) level sets. Personally, I tend to use 6mm for grand tactical games (1 base = 1 platoon and up), although I enjoyed WRG back in the day. |
Chouan | 10 Jan 2017 7:37 a.m. PST |
Mine are based in 4 man groups, or crewed weapon, with effectively 1:1 representation. I'd probably want to start off (again) with coy v coy battles. |
Chouan | 10 Jan 2017 7:39 a.m. PST |
Thanks every one. I'll start looking at your recommendations. |
boy wundyr x | 10 Jan 2017 8:17 a.m. PST |
Another I Ain't Been Shot Mum recommendation here. I am doing it in 6mm as well, and it doesn't need a ground scale correction (official game ground scale is 1"=20', 6mm is 1"=25', so close enough for government work and gaming). |
Fatman | 10 Jan 2017 9:29 a.m. PST |
Gotta add my vote for I Ain't Been Shot Mum almost true ground scale and a good set of company scale rules. Fatman |
steamingdave47 | 10 Jan 2017 9:38 a.m. PST |
Only ever played Spearhead with 6mm stuff, but can't see why you could not just adapt your favourite rules to use with the small size figures. We play Battlegroup with our 1/144 models and that is supposedly designed for 15mm or 20mm/1/72. |
slugbalancer | 10 Jan 2017 11:48 a.m. PST |
Have a look at Blitzkrig Commander. A new version, v3, is due out sometime this year from Pendraken. I've played the original version and enjoyed the game. |
NKL AeroTom | 10 Jan 2017 1:57 p.m. PST |
You could try Ostfront, its pretty quick and nicely balanced. Ranges and move distances would suit 6mm. link The quick fire rules are free to download, with simplified army lists included: link |
Greg G1 | 10 Jan 2017 2:35 p.m. PST |
I play Fire & Fury Battlefront with my 6mm, but using the 15mm scale. 1 inch = 40 yards/metres, 1 base of infantry = 1 section, 1 vehicle = 2-3 vehicles. fireandfury.com |
PzGeneral | 10 Jan 2017 6:28 p.m. PST |
TMP link May I suggest "Tigers and Stalins"? |
The Wargames Room | 11 Jan 2017 3:02 p.m. PST |
You have many excellent options and it really depends on what level of command you wish to model. I personally enjoy Spearhead as it is the level I find most interesting. A couple of game reports can be found here: ww2spearhead.wordpress.com |