Greetings fellow Wargamers.
Me and my long time wargaming partner have been debating about venturing into ww2 games, we play alot of online games in this but our wargaming is sci-fi.
For modles we have looking at Forged in battle (15mm) and SHQ (20mm). We are leaning towards SHQ.
Now, as for rule sets, i do own a few, Bolt action (i found very disappointing), Flames of war (pretty good) and alot of people rate rapid fire (good, but feel not appropriate for 20mm)
SO…
We are trying to make our own rule set on ww2 using stargrunt 2 rules.
So far this is our result. . .
1. We felt rifles needed more range, rifles get +50% to each range band.
2. SMG's were far too short ranged, 1st range band is an normal, each one after that is at -50% range per band.
3. Assult rifles act as normal rules.
Now with the variety of weapons and armour in WW2 we felt the stargrunt 2 rules fall short.
So have added grades to all armour and weapons that affect vehicles.
BASIC, ENHANCED, SUPERIOR
Weapons: For each grade higher the weapon is than the targets armour, targets armour is -1 per grade.
Armour: For each grade higher the armour is than the attacking weapon, weapon class is -1 per grade.
Dabbling with sloped armour, this will give a saving throw (i.e. front 5+, a save means the attacking round ricochets off the slope).
Then this gave us thought, a vehicle needs to spend an action to load a round, but round must be designated as AP, HE, APCR, Ballistic cap etc.
Certain rounds are better at penetrating sloped armour (i.e. -1 to sloped save)
Dabbling with damage charts,
Dabbling with an 'opentopped' rule, means crew are exposed from above.
Dabbling with an 'Exposed' rule, meaning crew are exposed from sides/rear.
Any input would be greatly welcome . . .