Editor in Chief Bill | 23 Dec 2016 8:56 a.m. PST |
Does your wargame club have its own "club rules" – complete rulesets written by club members – for certain periods or genres? |
advocate | 23 Dec 2016 9:04 a.m. PST |
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David Manley | 23 Dec 2016 9:08 a.m. PST |
No Or more accurately we have several members who have written rules that have been used there occasionally but they aren't what you would call club rules |
TMPWargamerabbit | 23 Dec 2016 9:17 a.m. PST |
Cannot say they are "complete" in written form for the 25/28mm napoleonic gaming. We have been group playing them since 1976 so the rules are embedded in our brains, therefore no big push to type into a readable concise booklet. But the Wargamerabbit blog has the basic former version 1.0 in mostly "old typed" written form posted (scanned pages) to the blog under a rules pull down tab. Version2.0 is covered by about 40+ Youtube videos explaining the rules in video format using miniatures and links to the charts used… are constantly updated. Then there are many napoleonic AAR postings which have the game rules covered during the written AAR reading. Overall, the tabletop play is very different from the typical modern napoleonic game….1:80 to 1:100 miniature scale ratio for small (25/28mm miniature count wise) battalions, cav regt, or battery as the basic units, smaller number of miniatures in units, 50 yds ground scale, d10 morale, % firepower, simple colored markers for orders with hierarchy in place, back and forth action during the shock (assaults) phase. The SOQ is the other major difference to most napoleonic games as it allows unit reactions before the enemy shock arrives, with penalties by firepower or counter-charge, if changing facing or formation within minimum fire zone…. has specific event triggering points. link Some day I will type out the entire ruleset into a electronic format and free for all to read or use. I doubt anyone else in the club/group will spend the time. |
Joes Shop | 23 Dec 2016 9:18 a.m. PST |
Yes, for Naval (WW 1 & 2), Napoleonics and ECW. |
boggler | 23 Dec 2016 9:20 a.m. PST |
Yes WW1 air plus a core set of skirmish rules that are used for show games. |
Extra Crispy | 23 Dec 2016 9:56 a.m. PST |
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Buckeye AKA Darryl | 23 Dec 2016 9:57 a.m. PST |
Yes, Our Moccasins Trickled Blood could be considered club rules. They were "written" mostly by myself, but with input from club members, and was part of a club project to game the Fallen Timbers battle. link |
John the Greater | 23 Dec 2016 10:54 a.m. PST |
No. We find it is easier to argue about the rules when no one has a stake in them. We have had them in the past, but not right now. |
(Phil Dutre) | 23 Dec 2016 10:55 a.m. PST |
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John Armatys | 23 Dec 2016 11:30 a.m. PST |
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wrgmr1 | 23 Dec 2016 12:09 p.m. PST |
Yes and no. Our group includes Chris Leach who wrote Battles for Empire. Co-wrote Shako 2 and helped with a number of others such as Armati. |
steamingdave47 | 23 Dec 2016 12:50 p.m. PST |
For ECW ( Warre without an Enemie), WW2 naval and also a set that a club member has revised and has had published, through Pike and Shottel Society for late 17th/ early Century (Twilight of the Sunking) |
Weasel | 23 Dec 2016 2:45 p.m. PST |
I'm an idiot and didn't read the question proper. |
John Treadaway | 23 Dec 2016 2:55 p.m. PST |
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cabin4clw | 24 Dec 2016 2:33 p.m. PST |
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TamsinP | 27 Dec 2016 7:16 p.m. PST |
Yes. King of the Battlefield for Seven Years War (primarily, but can be used for slightly earlier/later conflicts) Ironclads in Action for, well, ironclads plus a WW One air combat game |