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"Club Rules" Topic


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23 Jun 2017 5:46 a.m. PST
by Editor in Chief Bill

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Personal logo Editor in Chief Bill The Editor of TMP Fezian23 Dec 2016 8:56 a.m. PST

Does your wargame club have its own "club rules" – complete rulesets written by club members – for certain periods or genres?

advocate23 Dec 2016 9:04 a.m. PST

No

David Manley23 Dec 2016 9:08 a.m. PST

No

Or more accurately we have several members who have written rules that have been used there occasionally but they aren't what you would call club rules

TMPWargamerabbit23 Dec 2016 9:17 a.m. PST

Cannot say they are "complete" in written form for the 25/28mm napoleonic gaming. We have been group playing them since 1976 so the rules are embedded in our brains, therefore no big push to type into a readable concise booklet. But the Wargamerabbit blog has the basic former version 1.0 in mostly "old typed" written form posted (scanned pages) to the blog under a rules pull down tab. Version2.0 is covered by about 40+ Youtube videos explaining the rules in video format using miniatures and links to the charts used… are constantly updated. Then there are many napoleonic AAR postings which have the game rules covered during the written AAR reading. Overall, the tabletop play is very different from the typical modern napoleonic game….1:80 to 1:100 miniature scale ratio for small (25/28mm miniature count wise) battalions, cav regt, or battery as the basic units, smaller number of miniatures in units, 50 yds ground scale, d10 morale, % firepower, simple colored markers for orders with hierarchy in place, back and forth action during the shock (assaults) phase. The SOQ is the other major difference to most napoleonic games as it allows unit reactions before the enemy shock arrives, with penalties by firepower or counter-charge, if changing facing or formation within minimum fire zone…. has specific event triggering points.

link

Some day I will type out the entire ruleset into a electronic format and free for all to read or use. I doubt anyone else in the club/group will spend the time.

Joes Shop Supporting Member of TMP23 Dec 2016 9:18 a.m. PST

Yes, for Naval (WW 1 & 2), Napoleonics and ECW.

boggler23 Dec 2016 9:20 a.m. PST

Yes

WW1 air plus a core set of skirmish rules that are used for show games.

Personal logo Extra Crispy Sponsoring Member of TMP23 Dec 2016 9:56 a.m. PST

Yup.

Buckeye AKA Darryl23 Dec 2016 9:57 a.m. PST

Yes, Our Moccasins Trickled Blood could be considered club rules. They were "written" mostly by myself, but with input from club members, and was part of a club project to game the Fallen Timbers battle.

link

John the Greater23 Dec 2016 10:54 a.m. PST

No. We find it is easier to argue about the rules when no one has a stake in them. We have had them in the past, but not right now.

(Phil Dutre)23 Dec 2016 10:55 a.m. PST

Yes.

John Armatys23 Dec 2016 11:30 a.m. PST

Same as David Manley.

wrgmr123 Dec 2016 12:09 p.m. PST

Yes and no.
Our group includes Chris Leach who wrote Battles for Empire.
Co-wrote Shako 2 and helped with a number of others such as Armati.

steamingdave4723 Dec 2016 12:50 p.m. PST

For ECW ( Warre without an Enemie), WW2 naval and also a set that a club member has revised and has had published, through Pike and Shottel Society for late 17th/ early Century (Twilight of the Sunking)

Weasel23 Dec 2016 2:45 p.m. PST

I'm an idiot and didn't read the question proper.

John Treadaway23 Dec 2016 2:55 p.m. PST

Also the same as David Manley plus werelords.com

John T

cabin4clw24 Dec 2016 2:33 p.m. PST

Yes, for all eras.

TamsinP27 Dec 2016 7:16 p.m. PST

Yes.

King of the Battlefield for Seven Years War (primarily, but can be used for slightly earlier/later conflicts)

Ironclads in Action for, well, ironclads

plus a WW One air combat game

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