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"Rogue Stars - Star Wars Battle Report" Topic

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1,149 hits since 21 Dec 2016
©1994-2018 Bill Armintrout
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Dark Eyed Warrior 69a Inactive Member21 Dec 2016 12:05 p.m. PST

Well a couple of us thought we'd thought we'd pick up Rogue Stars and have a game or two of it.

The game has a very detailed and flexible character development system. Characters are part of a small squad which has a theme.

So the first squad we decided would be a mercenary squad made up of dudes that just like helping out other dudes for a few bob. Squad sheet is below.


The total squad is 200 points.

The next squad is a bunch of filthy misfit pirates. Squad sheet is below.


Now the back story goes that the filthy misfit pirates had taken some cool stuff from a good dude that goes by the name of Vader so he's got his mercenary buddies to go over and grab one of the pirates called Solo so that he can ask him why would he do such a thing. Vader just wants to talk. That's all. Honest.

Ok so the game is played with missions. This mission is going to be a Manhunt. Kinda makes sense doesn't it.

They are playing on a bit of a desert world, around a space ship hanger with a couple of out buildings.

Under this mission the pirates deploy first, anywhere they want and then the mercenaries deploy on any table edge. The objective is to grab Solo, alive if possible, and then drag him off the table so that he can catch up with Vader.

It's a 3 x 3 table. Initial deployment by the two squads is shown below (one full table picture and one a bit closer).



So the first thing we need to do is to roll initiative.

Ohh wait. I've got to go to work. I'll have to post that a bit later.


Tony S21 Dec 2016 4:07 p.m. PST

So far so good! I'm curious to hear how the game went for you, and your thoughts on it.

billthecat05 Feb 2017 10:09 p.m. PST

Looking forward to this!

Mako11 Inactive Member09 Feb 2017 3:57 a.m. PST

Seems we have a cliffhanger.

Would like to see how the system works too.

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