Help support TMP


"Are Orcs Animalistic?" Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not post offers to buy and sell on the main forum.

For more information, see the TMP FAQ.


Back to the Pulp Gaming Message Board

Back to the 28mm Fantasy Message Board

Back to the Conversions Message Board


Areas of Interest

General
Fantasy
World War One
World War Two on the Land
Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Workbench Article

Back to the Sands of North Africa

Warcolours Painting Studio Fezian of Warcolours returns to North Africa to paint a British Motor Company.


Featured Profile Article

Escaping to Paradise

Personal logo Editor Gwen The Editor of TMP has been spending time in paradise lately.


1,249 hits since 18 Dec 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo etotheipi Sponsoring Member of TMP18 Dec 2016 2:04 p.m. PST

Well, I thought these orcs had some animal charm …

Black and white … I wonder where this is going …

Dynaman878918 Dec 2016 3:34 p.m. PST

Some backgrounds they are and others they are not.

In the Ralph Bakshi films they appeared to be Picasso. Watching the orc battle scenes actually made my head hurt with that strobing effect.

Crazyivanov18 Dec 2016 4:20 p.m. PST

Yeah, the Bakshi film went for a fully alien look for the orcs, and as an art work I think it works, though I would have preferred they stick to one major design type over the profusion of styles shown.

Like these guys up there, browns do lend a certain animalistic quality to the orcs painted in those colors. One of the reasons I liked the Uruk-hai of the Fellowship film over their Two Towers brethren was the more visible red-brown coloration and clothing. This was also exemplified by the Berserkers, a cool if underused idea.

On a more metsphysical bent, describing orcs with terms like animals is fun. I always felt they had all the virtue of the wolf pack: stealth, speed, and strength in numbers, and a dictatorially strong leader. Their weaknesses are also a wolf pack's weakness, savagery, lack of imagination, and sometimes a lack of patience.

Other times I've used cornered rat, or ferocity of a wolverine to describe an individual orc fighting boldly.

A Geek Named Carl18 Dec 2016 4:34 p.m. PST

I focus more on the twisted creature aspect. More demon than man. There isn't an orc culture so to speak. They are more akin to reavers from firefly in my games.

Recovered 1AO18 Dec 2016 6:11 p.m. PST

Are humans?

Wild elf?

Drow?

Derro?

Not just Orcs…

Coyotepunc and Hatshepsuut18 Dec 2016 6:25 p.m. PST

Fungalistic. Not animalistic.

Grignotage18 Dec 2016 8:02 p.m. PST

In the setting of a fantasy game I fiddle about with periodically, the orcs were the bred shock troops of some warlord sorcerer. When that warlord bit the big one, the orcish forces dispersed into wandering tribes which, in the game's "modern" setting, have similar desires and issues as humans: territory, ideology, internal division, etc.

Bashytubits19 Dec 2016 9:39 a.m. PST

Ah Harry, you and your mushroom fetish. Orcs are like the 3 stooges mixed with Freddy Krueger.

Sorry - only verified members can post on the forums.