Editor in Chief Bill | 17 Dec 2016 7:23 p.m. PST |
How important is it to you for a WWII ruleset to include sample scenarios? |
Mobius | 17 Dec 2016 7:59 p.m. PST |
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zoneofcontrol | 17 Dec 2016 8:26 p.m. PST |
It is a big plus. You get to see many facets of the writers ideas before and during play. However, many publications now come with sample videos and that works out just as well. |
Dynaman8789 | 17 Dec 2016 8:52 p.m. PST |
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The Nigerian Lead Minister | 17 Dec 2016 9:02 p.m. PST |
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Mako11 | 17 Dec 2016 11:04 p.m. PST |
At least a few should be included, especially for people new to the hobby. |
KTravlos | 17 Dec 2016 11:41 p.m. PST |
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freerangeegg | 18 Dec 2016 3:04 a.m. PST |
It's a bit of an extra bonus |
Sharpe52 | 18 Dec 2016 5:11 a.m. PST |
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MHoxie | 18 Dec 2016 5:16 a.m. PST |
I likes it. Not absolutely needed, as free scenarios could be posted to the company's web site. |
Dale Hurtt | 18 Dec 2016 5:27 a.m. PST |
I think it is very important because it indicates some factors that may be critical to their game design, such as terrain density (Crossfire comes to mind) or unit density. It also shows whether the author plays "kill them all" type scenarios or actually puts some thought into objectives. |
Who asked this joker | 18 Dec 2016 6:35 a.m. PST |
Important. If nothing else, it shows the author went to lengths to actually research the subject and it shows how the game can be represented in real life situations. |
Striker | 18 Dec 2016 7:52 a.m. PST |
Not important but it is nice when they have them. |
Marc33594 | 18 Dec 2016 7:54 a.m. PST |
Very important. Have found scenarios have clarified some of the rules, especially unit organizations. Even better is a play through of at least the first few turns of an included scenario. |
Joes Shop | 18 Dec 2016 8:36 a.m. PST |
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Weasel | 18 Dec 2016 9:33 a.m. PST |
In theory I like them, but I never actually play them unless its a board game like ASL. |
Dances with Clydesdales | 18 Dec 2016 10:01 a.m. PST |
A plus, but not necessary. |
Lucius | 18 Dec 2016 12:49 p.m. PST |
Critical for any rules. I'll never know a set of rules as well as the original author does, so it might take me several games to come up with a manageable, fun, balanced scenario. I don't have time for games in general these days, so I want at least a couple of great scenarios that I can play, right out of the box. |
saltflats1929 | 18 Dec 2016 10:29 p.m. PST |
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langobard | 19 Dec 2016 5:01 a.m. PST |
Another vote for 'nice but not necessary'. I would actually prefer to have a section on 'design philosophy' so that I can understand what is important to the rules designers than a scenario. That said, a 'learning' and 'advanced' scenario to give an idea of expected army compositions is always a nice bonus. |
surdu2005 | 19 Dec 2016 7:32 a.m. PST |
With so many good scenario books on the market and free scenarios on line, why make a set of rules bigger and more expensive by including a bunch of scenarios that few will ever play? One or two are nice so that. reader can gauge how to stat up units for a new rule set, but beyond that I think they provide little value. |
Thomas Thomas | 20 Dec 2016 10:11 a.m. PST |
Did not realize so many gamers want historical scenrios in the basic rule book. I had included "Army List" stuff and how to use to design historical battles in Combat Command's Campaign books but not ready designed scenrios. I'm inspired to add a few but not too the next installment (Poland to Paris) as I'm too far along and want to get it released. Since Combat Command is a Battalion level game (platoons are the atomic unit), there are many scenrio books already out for this level (I've got a dozen in my collection – at least). Thomas J. Thomas Fame and Glory Games Combat Command |