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"'Krieg Ohne Hass' - A play through" Topic


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2,122 hits since 15 Dec 2016
©1994-2024 Bill Armintrout
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acatcalledelvis15 Dec 2016 4:25 a.m. PST

I have just posted an AAR of the 'Krieg Ohne Hass' rules – these are a divisional level WW2 set of rules which I used to play a North Africa encounter in 15mm.
I have done this to try and understand and then learn the rules and then have a ready refresher for myself in my own words.
Look here
link

picture

Hope you enjoy!

Durban Gamer15 Dec 2016 7:25 a.m. PST

I purchased these very original rules with a view to trying them out in 2017. They repaid careful reading several times. I was disappointed to find relatively little material (especially AARS) on them, on the Internet.
So, thank you for a hugely useful report and unpacking which will be extremely helpful to anyone taking up the (worthwhile) challenge of mastering a highly original gaming system. I'll be looking forward with great interest to your next game AAR!

Personal logo Extra Crispy Sponsoring Member of TMP15 Dec 2016 8:52 a.m. PST

Available for 7.50GBP here:

link

acatcalledelvis15 Dec 2016 8:54 a.m. PST

I got them from here – magistermilitum

link

you beat me to it!!! :)

Martin Rapier15 Dec 2016 9:43 a.m. PST

I picked up a set of these a while back, and I must say that they slightly made my head hurt trying to understand them.

Thanks for the AAR, I may persevere with them as I love grid based rules and I really wanted to like these.

vtsaogames15 Dec 2016 10:30 a.m. PST

How long did it take to play your three turns? I note the third turn was over quickly when the Brits threw in the towel.

acatcalledelvis15 Dec 2016 10:38 a.m. PST

Difficult to say as I was interrogating the rules, taking photos and writing notes. I would estimate a game of 3-4 turns(12-16 phases) would last about 3 hours.

My first game before this was about the same size and it was set up and finished in about that time.

Rabelais19 Dec 2016 5:43 p.m. PST

Worth mentioning that the author, Lance Flint, will happily answer any rules questions you have and responds quickly. Though 'Rommel' (by Sam Mustafa) will be out next year and looks like it also will use a grid system with a similar scale (one base equals a company).

Lance Flint22 Dec 2016 12:29 p.m. PST

Indeed I will gladly answer all queries regarding the rules or anything at all to do with them!
The system is all about the big decisions at Divisional and Corps level and therefore some of the mechanisms may not at first glance seem to make sense. However even a quick play through should sort out the background rationale behind the rules and produce what I hope are perfectly plausible and acceptable results? They are intended to be relatively simple and definitely fast play.
Thanks for the well written up AAR, the battle looked very good, all 10mm figures I presume?
One point of detail that I noticed in the write up, and relevant to the scale of the rules, is that artillery can only fire indirectly, that is bombard, stonk, barrage etc. When a Close Assault is also taking place. There is no interdictive, harassing or "Hate" type artillery fire at this scale.
Best regards to all, Lance.

acatcalledelvis24 Dec 2016 2:19 a.m. PST

Thank you Lance it's good to get feedback from you.

The other day Kevin (whom you met and got ‘into' the game at the Bovingdon show)and I spent an enjoyable time playing the game and working through some questions. I'll be putting a blog post/AAR together covering that and will link here, but we were pretty happy with the outcome, and think these are a good set of rules. By the way it was 15mm.

As to the artillery interdiction issue – I understand what you are saying that interdiction is not relevant at this scale and that is clear by the fact the artillery only adds modifiers to close assault rather than ‘hits' in its own right. However there seems to be a logical inconsistency as we would say that interdiction is exactly what the aircraft mechanism is doing in this game – the player gets to pick what square they attack, they don't support (or add modifiers to) close assaults.

Lance Flint24 Dec 2016 7:41 a.m. PST

Perfectly fair point regarding the main differences between artillery fire and air attacks.
Artillery is very much part of the main contest for ground and outright destruction of your enemy immediately available.
Air support, although generally less deadly, roves about the battlefield more, and has more capacity to attack rear areas, gun lines, troops not yet deployed and so on.
And of course intimate air support runs that very real risk of friendly fire incidents!
Lance.
.

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