[Deepest sympathies; Sean and Randy, as friends, are gems of great value.]
So, started a reply, but knowing 'I can't shut up', saved it a couple of days in case others covered my thoughts:
Our first game, I'd forgotten I was wearing a Battleship tshirt ;->= , was definitely a perfect storm to me, but kudos to you on taking full advantage.
No regrets, of course; we wanted to try simple, and get to battle quickly. A taste of the rules was in order.
The combination of starting closer than the book shows, you having initiative, and more command points than ships, gave you the opportunity to show masterful control of the table.
As you've said elsewhere, your dice rolling didn't hurt, either.
Robin has many times said this ruleset was for larger games, and the activation rule in particular, and the command points in general, being per commander rather than based on sizes of fleets, definitely suggest a sweet spot on numbers of ships.
I think this shows in other parts of the rules [as written], but you're right, this is early days for us.
We need a few fleet actions before deciding on adjustments.
My schedule has been tight of late, but this was definitely fun, even with me having only one damaged ship fleeing for its life…
Thanks again, Sean!
Doug