"Pulp Alley - World War 2 Normandy Skirmish" Topic
6 Posts
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pvi99th | 13 Dec 2016 4:08 p.m. PST |
Over the weekend we played another Pulp Alley game. This time, went with a standard style WW2 firefight set during the night of the Normandy invasion. You can read about it here: link Hope you enjoy! |
Oberlindes Sol LIC | 13 Dec 2016 5:20 p.m. PST |
Nice. Thanks for posting it. You could have written out patrol paths for the German guards, instead of moving them randomly. That would reflect actual practice, and give the Americans a chance to guess where the guards were going each turn. |
ragsthetiger | 13 Dec 2016 7:21 p.m. PST |
Very cool idea, nicely done. You can put just about anything you can think up on the table using the Pulp Alley rule set…it's so versatile and expansive. Thanks for posting! |
pvi99th | 13 Dec 2016 8:15 p.m. PST |
I like the idea of the patrol paths. May have to use that for future games. Hadn't really thought of that. Thanks for the idea. It certainly makes sense. |
Oberlindes Sol LIC | 14 Dec 2016 4:56 p.m. PST |
You're welcome. I got the idea from the SPI games Sniper! and Patrol!, which required you to write out each soldier's movement at the beginning of each turn, so that movement could be simultaneous. |
Pulp Girl | 31 Dec 2016 8:28 p.m. PST |
Cool idea for the guard movement! Thanks for sharing. -Mila |
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