New Hickory | 11 Dec 2016 9:38 p.m. PST |
I'm still quite new to miniature wargaming. To give you an idea, I'm using Junior General paper cutouts as "miniatures", such are the consequences of a tiny budget. I'm interested in trying large battles (Austerlitz, Jena, Borodino, etc.) in the Napoleonic and ACW periods. Currently, these are the rulesets I am considering: •Napoleon's Battles IV •Age of Eagles II •Grande Armée I'm aware that there is no "perfect" set of rules, and that every set has its supporters and detractors. That said, I'm very interested in hearing what more experienced wargamers have to say. |
Mike Petro | 11 Dec 2016 10:00 p.m. PST |
On a budget? Grande Armee at half scale no doubt. AOE 2 and Nappy Battles use quite a lot of figures. I own all 3 and am building a massive army for the other 2 sets, yet the Army rosters are not even close to being filled. AoE 2 is my go to set, but in your case. GA at half scale, or even (30mm) pocket scale and use cm instead of inches. |
Who asked this joker | 11 Dec 2016 10:02 p.m. PST |
If whole battles is what you want to play, Bloody Big Battles would work. Folks have used them successfully for Napoleonic battles. 12 pages of actual rules. |
Coyotepunc and Hatshepsuut | 11 Dec 2016 11:01 p.m. PST |
Nothing wrong with paper cutouts… I decided to do the entirety of my Star Trek gaming this way. |
AussieAndy | 11 Dec 2016 11:48 p.m. PST |
The two with which I am familiar are Grande Armee and AoE. If you want to do the largest battles, I would go with GA (we've done Leipzig!). GA is, however, pretty abstract. A base is a base. You don't have formations as such, but it works. We use a reduced scale (with 6mm figures). We also replaced the command and control rules. AoE is more granular. You do have formations, but by brigade, rather than regiment or battalion, which will bother some. If you are going to do Borodino with AoE, then you will need a few players or lots of time. Good luck. |
Green Tiger | 12 Dec 2016 6:40 a.m. PST |
Volley and Bayonet – dead simple – and you can even cut it down more and make it even simper! |
alan L | 12 Dec 2016 6:59 a.m. PST |
Snappy Nappy: one infantry stand= 2,000 men. |
Rich Bliss | 12 Dec 2016 7:19 a.m. PST |
Volley and Bayonet is the best introduction. I started my son on it when he was 8 |
Dexter Ward | 12 Dec 2016 7:21 a.m. PST |
Blucher is an excellent set of rules, and lets you fight the largest Napoleonic battles. Like V&B, each base is a brigade. Unlike V&B, there are command & control rules It has more Napoleonic flavour than V&B, which is a fine set of rules, but the lack of command and control rather lets it down. |
Whirlwind | 12 Dec 2016 10:53 a.m. PST |
All the rulesets you mentioned were reviewed comparatively in Battlegames 25: payhip.com/b/pWaq Polemos Marechal d'Empire link and Horse, Foot & Guns link are the rules I use for this size of battle. They are both reasonably simple and give good games |
Toronto48 | 12 Dec 2016 3:04 p.m. PST |
Another recommendation for Blucher – cards make it simple to convert to miniatures Rules are definitely Grand tactical with a campaign system added |
JSchutt | 13 Dec 2016 2:17 a.m. PST |
Napoleon's Wars free rules link |
Rudysnelson | 14 Dec 2016 2:29 p.m. PST |
We play Guard du Corps from 1981. Scale is 1:50 |
Mick the Metalsmith | 15 Dec 2016 10:46 a.m. PST |
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New Hickory | 26 Dec 2016 10:07 a.m. PST |
A big thanks for the advice, just ordered NB IV, but will definitely keep all these suggestions in mind! One question on Blücher though – from what I've heard, only notable commanders are represented. This is an interesting concept, especially for streamlining gameplay, but can it be modified to represent more than famous commanders? |
Dexter Ward | 29 Dec 2016 8:36 a.m. PST |
In Blucher, a commander just serves as marker for where his force is. So you can have a commander for each force, but only exceptional commanders have special abilities. |
New Hickory | 29 Dec 2016 1:20 p.m. PST |
Thanks for the straightening that out Dexter Ward, much obliged. |