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"Fake Minefields " Topic


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Tango0107 Dec 2016 11:52 a.m. PST

Reading this…

"During the Orel operation, it was discovered that the creation of fake minefields in the main directions of the battle has significant results. Therefore, their creation is necessary. Consider the following points:

1.Fake minefields prevent the enemy's breakthrough of the first line of defense and hinder his progress.
2.It is necessary to create fake anti-tank and anti-infantry minefields.
3.These minefields must go on until anti-tank trenches.
4.Fake minefields consist of a region surrounded by wire with signs that read "Danger: Mines"…"

From here
link

Wonder to know it there are any rule about wargaming with Fake Minefields.

thanks in advance for your guidance.


Amicalement
Armand

Personal logo Dye4minis Supporting Member of TMP07 Dec 2016 12:12 p.m. PST

Sure, Armand. A bit of old school here: Cut out various shaped pieces of terrain and mark on the bottom either "Live Minefield- Anti-personnel (or anti-armor or "Fake Minefield") and allow the defender to place in pre-game set-up.

When "something" enters the area covered by a base, the attacker looks under the piece to read the status.

Resolve attacks something like this:
Infantry vs Anti-Personnel (AP)= Kills on a 4-5-6 Movement stops for all to "check it out".

Infantry vs Anti- Armor (AA)= No effect (Not heavy enough to set off (or make up your own reason). No movement penalty as the inf. does not know they are in a minefield.

Tanks verses AP= Immobilized on a 1-2. All else No effect. MOvement reduced by 1/2 for being more cautious.

Tanks vs AA= 4-5-6 Kill. 1-2 Immobilize 3= No Effect. For the "3", movement reduced to 1/4 for being cautious. (All others "movement has been stopped anyway!)

Fake= No effect other than slows movement by 1/2 to perform a thourough check. "Gee Lt….Doesn't that look like it could be a mine?"

Try it?

v/r
Tom

Personal logo Jeff Ewing Supporting Member of TMP07 Dec 2016 12:39 p.m. PST

No movement penalty as the inf. does not know they are in a minefield.
Surely they'd know if it was surrounded by barbed wire and signs reading "Danger: Mines"?

Personal logo miniMo Supporting Member of TMP07 Dec 2016 12:39 p.m. PST

Yup, always done that in any games with minefields.

Mobius07 Dec 2016 12:50 p.m. PST

An AP can also destroy a tank. Or killing crewmen and having the remaining crew bail out.

No movement penalty as the inf. does not know they are in a minefield.
That would be a hidden minefield.
No reason for a hidden fake minefield.

Personal logo Dye4minis Supporting Member of TMP07 Dec 2016 1:00 p.m. PST

Well I see you guys get the idea. "I" didn't say to use an enclosed area, with Barbed Wire and warning signs. This way, ALL terrain pieces potentially could be a minefield!

Of course, I forgot to to add that only 1/3 to 1/2 would be "real" minefields- the rest "fake". It adds some "tension" to the game. Makes players try to figure out how to naviagte the game table without taking too many risks, too!

UshCha207 Dec 2016 2:40 p.m. PST

On one of our games there was a minefield marked with wire and signs. It was the other side of a river. The only way to find out if it was real would be to cross the river with a bridge layer and hope it did not get blown up as it was laid. then plough it. In the end I deemed it sufficient of a risk that it was not worth taking. So it was very effective.

The trick is that the player must have no way to know if its real or not without investigation. He can go across at normal speed and hope or plough it. One problem is that real minefields are often very large width wise and depth wise. At 4 mines per meter frontage you have more or less 100% chance of hitting a mine but you could have to plough/beat etc some 500+ meters to clear it that takes time and a specialist vehicle. Typically only about 1 tank in a platoon will have a roller of a plough (if you are lucky).

hagenthedwarf07 Dec 2016 3:25 p.m. PST

We have fake and real minefields. In either case you have to stop moving to investigate so it slows an attacker; dummies simply disappear but you need engineers to deal with real ones. Seems realistic enough.

Blutarski07 Dec 2016 3:33 p.m. PST

Oftentimes, "fake" minefield were seeded with metal junk in order to force a thorough clearance of a path. And IIRC, the Germans were fond of strewing a couple of real mines in such minefield to maintain a certain level of general unease.

B

Tango0108 Dec 2016 11:07 a.m. PST

Many thanks for your guidance my friends!. (smile)


Amicalement
Armand

Achtung Minen09 Dec 2016 1:11 p.m. PST

No movement penalty as the inf. does not know they are in a minefield.
That would be a hidden minefield.
No reason for a hidden fake minefield.

Depending on how you look at it, hidden, fake minefields were (are?) perhaps the most common sort.

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