Tango01 | 29 Nov 2016 9:56 p.m. PST |
The Brute is a class of spacebattleships of the USSR, spaceships of great dimensions on sale at Irrational Designs.
Main page link Amicalement Armand |
tkdguy | 29 Nov 2016 10:47 p.m. PST |
Nice miniature, but couldn't the makers come up with a better name? |
Covert Walrus | 30 Nov 2016 3:29 a.m. PST |
I think that's the NATO reporting name. :) Anyway, what's wrong with "Brute"? |
ScottWashburn | 30 Nov 2016 5:33 a.m. PST |
All these ships seem to have the big plate-on-pistons on the rear. Are they 'Orion' style drive ships? If so then this is one time where an 'up the kilt' shot gets you nothing :) |
wminsing | 30 Nov 2016 7:16 a.m. PST |
Yes, the naming scheme is clearly some sort of NATO-esque reporting name scheme, where B = Battleship, C = Cruiser, etc. In the USSR it is probably Objeckt 3156 or something similar. :) @ScottWashburn- That is correct; these are nuclear-pulse propulsion vessels! -Will |
IrrationalDesigns | 30 Nov 2016 10:46 a.m. PST |
Yep. Those are the official NATO reporting names for these 50-some year old ships. You'd know that if you'd paid attention during your history classes. Kids these days… |
Tango01 | 30 Nov 2016 11:06 a.m. PST |
Glad you like it my friend!. (smile) Amicalement Armand
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SBminisguy | 30 Nov 2016 1:21 p.m. PST |
@IrrationalDesigns -- love 'em!! Do you have any suggested rules for these figures that reflect their alternate history nature? For example, in real life the US design for an Orion-class nuclear pulse engine 'battleship' included x20 nuclear armed missiles, several 5" gun mounts, several batteries of .50cal or 20mm point defense/close defense, and up to x5 shuttlecraft that could perform interceptor missions. |
tkdguy | 30 Nov 2016 1:40 p.m. PST |
What would the Russians name the ships? That's how I'd rather have them named. Examples: Belyaev, Kirov, Buran. Those all appeared in my games. I had considered buying this one, but if you're going to take that tone to your potential customers, you can forget about getting my business. |
wminsing | 30 Nov 2016 2:32 p.m. PST |
@IrrationalDesigns -- love 'em!! Do you have any suggested rules for these figures that reflect their alternate history nature? For example, in real life the US design for an Orion-class nuclear pulse engine 'battleship' included x20 nuclear armed missiles, several 5" gun mounts, several batteries of .50cal or 20mm point defense/close defense, and up to x5 shuttlecraft that could perform interceptor missions. You could probably adapt most rules with 'roll your own' construction rules to make this work. Full Thrust would work fine. I'm personally planning to use Squadron Strike, which should work really well. For a change of pace I wonder if some adaptation of the old stalwart Triplanetary would be fun…. -Will |
SBminisguy | 30 Nov 2016 3:15 p.m. PST |
I'm personally planning to use Squadron Strike, which should work really well. I have those rules, if you can share what you've done at some point, that would be cool. |
IrrationalDesigns | 30 Nov 2016 5:23 p.m. PST |
SBminisguy: Rules? I honestly have no idea. Keeping to the '60s tech, the useful ranges will probably be rather short compared to the ships' delta vee numbers. Fun chrome would be the grazer bombs, which can only be fired while the ship is accelerating. I figure the long barreled guns are casaba howitzers, the little blisters are point defense batteries, the big domes can be lasers or sensors at your convenience, the boxy little turrets on the Soviet ships are Katyusha rocket pods, and the rest is whatever you want it to be. Carried ships are probably at the space taxi level. Someone posted elsewhere that the ships would likely have high acceleration and terrible rotation rates. tdkguy: ok. wminsing: Triplanetary would be fun – trying to keep enemy ships from getting to orbital bombardment ranges with nukes and howitzer salvoes sounds like a good time :) |
Parzival | 30 Nov 2016 8:15 p.m. PST |
Way back in the early '90s I designed a near future space combat game (originally called High Frontier, until SJG came out with that title for a GURPS supplement). It featured rules for nuclear pulse battleships, and yes, if hit by explosive warheads, instead of damage a pulse ship would accelerate, depending on the force of the explosion. Of course, unexpected acceleration often isn't a good thing… (And yes, the movement system is vector based, inspired by Triplanetary, but with a bit more detail.) Might have to dig those files out. Here's hoping I have them in a compatible file format with my modern word processors… |
tkdguy | 30 Nov 2016 11:46 p.m. PST |
Parsival, your system sounds pretty interesting. |
wminsing | 01 Dec 2016 7:11 a.m. PST |
I have those rules, if you can share what you've done at some point, that would be cool. I will! I've been through a couple of rounds of wrestling with the Squadron Strike design system so I think I can make something that works. As IrrationalDesigns said, I'm envisioning fairly high thrust-to-range ratios, ships that thrust much better than they pivot, definitely would be 'mode 2' movement type. Should work fine in Squadron Strike, though I gotta figure out the best way to model the grazer bombs…. @IrrationalDesigns- Yes you could get some interesting scenarios out of it, though Earth-Lunar space on the original map might get very crowded! One of the original scenarios was absolutely 'Cold War in Space' though, and could be adapted very easily. The old game Mayday was similar to Triplanetary and might also work. @Parzival- I remember these rules! I had them downloaded at one point. Would be interested in seeing them again. -Will |
Covert Walrus | 04 Dec 2016 1:25 p.m. PST |
Rules for these? Much as I loathe to do it, I'm going to suggest Attack Vector: Tactical. If anything, these pulse drive ships are the very definition of Hard SF, and that befits this rule system. |