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"5core Company Command revision is done!" Topic


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999 hits since 27 Nov 2016
©1994-2024 Bill Armintrout
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Weasel27 Nov 2016 3:20 p.m. PST

picture

The revision of Company Command is finally at end, meaning you can go forth and print to your hearts content!

The new version is available in your Vault download page as always and features:

*Better look and more easy to reference rules.
*Countless small tweaks and clarifications.
*A much greater number of unit types and specialists than before.
*A bit more detail for vehicles.
*A new "standard" turn sequence that isn't a drastic as the one tested during the revision. The original sequence is still there as an option.

The new sequence is simple and helps avoid some of the concerns people have voiced in general.


If you aren't a Company Command player yet, let me try to sell you:
It's 20th century warfare using a "one roll" system where a single roll reveals both damage and morale status of your target, aimed at company level battles.

Basing is 1 stand = 1 squad/gun/vehicle making it completely compatible with Crossfire and Squad Leader (and with the rules for fireteam bases, it's compatible with Flames of War basing as well, I might add).

As always, you get a random scenario generator and can even roll up random armies from scratch if you're unsure of how to get started.

And of course, you can integrate the company level games with a skirmish FiveCore campaign if you need to send out some scouts or do a commando raid.

Available here
link

Dale Hurtt27 Nov 2016 3:34 p.m. PST

So with Flames of War basing instead of 2-3 stands per squad you would only use one? So I guess you troops go 2-3 farther? :^)

Good to see it updated. I bought them a while ago, but had not tried them. As I am rotating through my "rules never played before", I should probably give them a go.

Weasel27 Nov 2016 4:04 p.m. PST

Option 1:
Just say "whatever" and use the FOW stands as squads. As you suggest, they'll go farther.

Option 2:
There's an option included to play with fire teams instead of squads.

RetroBoom27 Nov 2016 7:05 p.m. PST

Finally! jeez! ;)

Dale, definitely pick these up. They're my favorite rules (outside maybe crossfire and you know, my own ;)

BTW, still making why way through, but glad to see Scurry and Firefight back on the main stage. It was one of the first things that made me fall in love with the rules and always my preferred method of play.

Weasel27 Nov 2016 7:49 p.m. PST

Yeah, I thought the best option was to have it be there, alongside a more "static" option for the turn sequence, that way everyone should be happy :-)

RetroBoom28 Nov 2016 8:24 a.m. PST

I haven't tried it out yet, but I think I really like the new Kill and Shock tables! simpler and no more pinned markers! :D

vtsaogames28 Nov 2016 10:41 a.m. PST

Is "area of effect" (artillery a 3" diameter circle?

Weasel28 Nov 2016 10:54 a.m. PST

Yeah, getting rid of pin markers was a big deal.

Vtsao – Yes, its 3" from the point of impact. Sorry if that's not super clear.

vtsaogames28 Nov 2016 12:00 p.m. PST

Thank you. Might be time for a trial run of these again, without anything other than infantry and some machine guns.
And a load of terrain.

daler240D28 Nov 2016 12:08 p.m. PST

looks great. Just got it and am immersed in reading it. : )

Weasel28 Nov 2016 12:28 p.m. PST

Vt – Pretend its a crossfire table and you'll have a perfect set up.

Daler – thanks!

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