"Hail of Fire: Screaming Eagles Attack!" Topic
4 Posts
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RetroBoom | 26 Nov 2016 7:04 a.m. PST |
At "SOUND OFFICER'S CALL!", the 101st get more than they bargained for as they advance onto German positions! Part 2 to follow. link
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RetroBoom | 26 Nov 2016 6:01 p.m. PST |
Conclusion and final thoughts: link
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Dale Hurtt | 27 Nov 2016 7:10 a.m. PST |
I see you played the break point (chit pull) incorrectly, just like I did. The break point is set at 10 + (2 * [number of units on both sides]). That value is used by both sides. So your game was not over yet. (I make this remark for the people not reading your comments section, where Brandon says the same.) Sounds like someone needs to add a little clarity to that section of the rules so "skimmers" like me spot the nuance easier. :) I suggested using examples. Still, it looked like a good game. |
thedisgruntledfusilier | 28 Nov 2016 4:58 p.m. PST |
Thanks for posting Brandon – Dale yes I thought it was based on both sides' respective totals. The game would have lasted a little bit longer if that final assaulting platoon hadn't been sent packing! Yes, it was lots of fun. I'm going to play some more eastern front Hail of Fire very soon. |
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