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"Ultimate General: Civil War in early access!" Topic


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Gunfreak Supporting Member of TMP23 Nov 2016 8:20 a.m. PST

I played the Gettysburg game which was wicked fun.

Here you create your own general, give him a backstory that gives bonuses. Then create your own corps, buying and training your soldiers ect. Based on how well you prefom you get money, troops and "fame" That you use to fight.

It's hard as hell, I got to the 3rd mission 1st manassas. Got my ass handed to me.
link

Who asked this joker23 Nov 2016 11:25 a.m. PST

That looks like a fabulous game. A re-imagining of Sid Meier's Gettysburg/Antietam.

KTravlos23 Nov 2016 1:07 p.m. PST

I loved the Gettysburg game, and will buy this when it comes out. My hope is that if they do well they will do some other 19th century conflicts, but the mainly american market is probably going to demand a AWI (american war of independence) game :( (I have no issue with the AWI. I just want a new spiffy Age of Rifle, and Ultimate General might be just the thing!)

Gunfreak Supporting Member of TMP23 Nov 2016 2:11 p.m. PST

The game would be awesome in a napoleonic setting. Or any of the big 18th century wars (more cavalry! )

Justin Penwith23 Nov 2016 3:22 p.m. PST

My sole problem with the game is that the enemy forces scale to yours, every battle. So, if you do particularly well, and increase your units, the enemy army does also.

At that point, it is merely a determination if the player can attrit the enemy army better than it can attrit his forces.

Otherwise, the game is beautiful and has a lot of tension due to the nature of the fog-of-war, including reverse slope deployments and speedy cavalry doing recon.

Gunfreak Supporting Member of TMP23 Nov 2016 4:17 p.m. PST

I agree. This seems to be the major complaints. The none dynamic nature of the campaign. It would be nice if you could wear down the enemy. But right now the enemy doesn't suffer causalities the transfer to the next battle.

clibinarium24 Nov 2016 4:07 p.m. PST

Looks good, I enjoyed the first one. I agreed it would be nice to see the model applied to other conflicts.

Does it use the same sprite based graphics as the original or 3D models? I ask because my rubbish PC could play the first game fine, but would struggle to push lots of 3D soldiers around.

Gunfreak Supporting Member of TMP25 Nov 2016 2:13 a.m. PST

I'm honesty not sure, they have made the transition to 3d. But I think it's the map. While soldiers are still sprites. The game looks quote similar. So should work.

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