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"Winter of No Surrender" Topic


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Tango0116 Nov 2016 9:26 p.m. PST

"Winter of No Surrender (WoNS) is part of our official WWII CoC Grande Campaign. Players on both sides will have their own player characters leading platoons (on the Finnish side) and companies (Soviet side) / other forces and engage in historical scenarios over 105 days of fighting on the Karelian Isthmus. Any characters surviving the Winter War can then be used in the Continuation War (1941-1944)…"
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Amicalement
Armand

Fish17 Nov 2016 3:58 a.m. PST

Our club has been playing short CoC campaigns with the idea of doing them chronologically. Polish campaign started the whole thing and when the next one was pondered the idea of doing the Grande Campaign was proposed.

donlowry17 Nov 2016 9:20 a.m. PST

What is CoC?

Steve Wilcox17 Nov 2016 9:46 a.m. PST

Chain of Command:
link

Also Corrosion of Conformity for heavy metal! :)

Achtung Minen17 Nov 2016 6:34 p.m. PST

Kinda strange that they are not using Platoon Forward, isn't it?

Fish18 Nov 2016 5:00 a.m. PST

Could be that my fellow club members actually like CoC…?

And I kinda suspect they haven't bought/tried out PF.


I would've preferred Force on Force.

Fish25 Nov 2016 3:39 a.m. PST

Recent news on the campaign:


Gemigabok Presents:
WINTER OF NO SURRENDER
A Winter War – Chain of Command Campaign

Winter of No Surrender (WoNS) is part of our official WWII CoC Grande Campaign. Players on both sides will have their own player characters leading platoons (on the Finnish side) and companies (Soviet side) / other forces and engage in historical scenarios over 105 days of fighting on the Karelian Isthmus. Any characters surviving the Winter War can then be used in the Continuation War (1941-1944).

Currently we have a full complement of Soviet players (two companies) and one Finnish player. Additional players are welcome as regulars or occasional participants.

The campaign features…
* Updated character generation and national characteristics for both sides
* Updated support options and non-player hero characters for both sides
* Revised arsenal tables for both sides
* A lavish complement of Campaign Cards with that special Winter War flavor
* Updated rules including night fighting, artillery and air
bombardments, anti-aircraft fire, captured equipment, Commissars, surprise, fatigue, Finnish radio broadcasting company interviews, skis, regimental bands, shrapnel and the Ukranian Wickerwork Factory Number 18…
* Full campaign ladder with historical timeline set on the Taipale sector of the Karelian Isthmus
* Complex historical situations and battles drawn from dozens of books and period documents
* A few surprises
* An already exhausted campaign GM…

The campaign is set to start a couple of days prior to the historical starting date on Monday, November 28th at 1730 hours at the Club with an initial scenario and will be continued as figure etc. requirements are fulfilled.

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