These rules look very similar in concept
link
The designer even notes he took ideas from Supersystem. Some good ideas in this that might be rolled back into Super Mission Force too.
I think you are on a good tract with this concept, but it still needs work.
Would like to see more arch-types. Also something between a normal arch-type and a powerhouse, like Angry Pipers representation of Spider-Man. Some characters need more than the two minor power limit within their Arch-type.
Would also like some more options for henchmen. Not a fan of having to keep all henchmen operation as a single group, would like to be able to spread them out and be able to have henchmen fight opposing henchmen.
Also, need to have Non-Powered henchmen to represent low level thugs, cops, gangbangers, security guards, etc. Thugs armed with simple firearms (pistols), ballbats; Cops with shotguns, billyclubs.
Power blast is too generic as there is a multitude of ranged attacks that are needed from simple firearms of various magnitude (Punisher, Deadpool types), to attacks with secondary effects like flame (heat), freezing (cold), acid, wind, etc.
Also need Tricks, Traps, Gadgets, Gas, Smoke, Getaway plans, etc. for "Batman type" villains. Even without powers these character types are deadly and tough to overcome.
I hope to be trying these out this weekend and I like the direction.
Thanks Scott.
Kim