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"Large Armada Game" Topic


8 Posts

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1,152 hits since 12 Nov 2016
©1994-2024 Bill Armintrout
Comments or corrections?

ScottWashburn Sponsoring Member of TMP12 Nov 2016 7:02 a.m. PST

We did a Three-on-three game with about 650 points a side. Even with several new players it went very well. You can find details here: link

Ragbones12 Nov 2016 7:16 a.m. PST

Looks like a lot of fun! Great AAR. Thank you for posting.

repaint13 Nov 2016 2:37 a.m. PST

Makes me want to get out my Armada force…

ScottWashburn Sponsoring Member of TMP13 Nov 2016 6:58 a.m. PST

Our group likes to do large games with a lot of players and I'm thinking about ways to have multiple people activating ships to speed things along.

repaint13 Nov 2016 2:38 p.m. PST

Our group likes to do large games with a lot of players and I'm thinking about ways to have multiple people activating ships to speed things along.

You might go with an initiative system: 1,2,3,4. All ships with initiative 1 activate,then all ships 2, etc… Shooting could be simultaneous between ships of the same initiative class.

thedrake26 Nov 2016 4:43 a.m. PST

Great looking AAR--hope ya'll play moe Armada.

Was that space mat a custom job???? Like it.

ScottWashburn Sponsoring Member of TMP26 Nov 2016 4:57 a.m. PST

The mat is actually four 3x3 mats. Not sure where Joe got them.

Part time gamer19 Dec 2016 6:02 a.m. PST

Beautiful set up and great collection.
I have only played 'one' game, found it just a bit complex for my taste. The ships are outstanding, but cost per ship, especially the capital ships can get pretty steep. Other wise I'd have Nebulon's (which 'served' w both rebel and the empire) and Mon Cals' by the dozen.

I like the initiative idea, 'smaller, faster vessels would get to react first', or to add that 'fog of war', roll D6 or 10 per ship, something like B5 Wars IIRC.
And totally agree with *Repaint, all shooting could (Should) be simultanious. Anything other than simultanious combat just never seemed realistic to me.

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