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"Naval rule sets for 1/700 ship miniatures?" Topic


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TMPWargamerabbit04 Nov 2016 10:54 p.m. PST

Seems to have a small collection of 1/700 ships miniatures… plastic kits and completed models. The models are presently un-based.

To the naval gamers community at large, are there any gaming rules of note which can use 1/700 naval miniatures apart from the classic Fletcher Platt rules?

Mako1104 Nov 2016 11:10 p.m. PST

General Quarters rules will work, as will many others.

Action Stations and Flaklighter are good for the smaller end of the spectrum, if you want to use PT boats, MGBs and MTBs, and S-Boats against one another, or against slightly larger craft, e.g. destroyers, frigates, merchant vessels, etc., etc..

You can even go "big game" hunting with them, if desired, but you need a very dark night, and no radar for the larger vessels, if you want the little ones to survive for long against their much larger foes.

Personal logo Doms Decals Sponsoring Member of TMP05 Nov 2016 3:13 a.m. PST

Depends on the game you want. Most coastal forces sets will handle destroyer actions OK (I like David Manley's freebie "S Boat" set – it's pretty quick play, so accommodates the big stuff more easily than more detailed sets.) Beyond that size I'd look to any "regular" WW2 naval set, and simply up the distances by a factor of 3 or 4 and play on the floor.

elsyrsyn06 Nov 2016 9:05 p.m. PST

I'm quite fond of Grand Fleets from Majestic 12 (the first edition is better than the second, in my opinion). If you've played and liked Starmada, it will feel familiar. It's a WWI set, but it can be extended to WWII with relative ease. I once got some good material for that from John Leahy. You're just going to need an awfully large space to play with anything larger than PT boats and destroyers.

Doug

Murvihill08 Nov 2016 10:52 a.m. PST

Don't ignore Fletcher Pratt. I remember seeing it played with 1/700 at conventions on the floor back in the 70's and 80's. Usually one battleship per player.

TMPWargamerabbit12 Nov 2016 4:07 p.m. PST

Thanks to all who posted. Will check out the suggestions…. then post a few AAR as the collection forms.

Thinking of the FP system for the judging distance hit determination of gunfire… then convert to another system for damage.

Michael aka WR

1968billsfan27 Nov 2016 7:55 p.m. PST

I wonder how many naval games actually have the sea scale and the ship scale the same. Think of the napoleonic games where a example 20mmx20mm stand represents a "brigade" and you can put as many figures of whatever size on that stand to look at. As long as the actual models don't overlap each other, you are good to go.

Part time gamer06 Dec 2016 4:30 a.m. PST

"Sea Scale and the Ship Scale the same".

Id say that would be a Very rare case in dead. Unless you were using only or almost entirely small combat vessels. PT, MTB and the such, where, later in the 2nd W W II the 'big guns' would usually be a 20mm AA gun mounted on the stern. Then your 'long' ranges were more often in yards rather that miles.

4th Cuirassier10 Jan 2017 2:24 a.m. PST

The usual justification for overscale units in land games is that this is the unit's "footprint" or manoeuvre area, which is a bit handwavy but there you go.

With naval games this rationalisation does actually work because in the big fleets era there were indeed station keeping distances.

GQ as I recall uses 4" to 1,000 yards, and the miniatures in the WW1 era and in 1/3000 at least are about 2.5" long, so you can actually fit the ships into the correct spacings, even though they're 3x the table scale.

Blutarski11 Jan 2017 3:36 a.m. PST

I'm in actually in the process of building a 40 x 80 foot table in my warehouse to play 1:700 scale naval wargames. At the same time, I'm shopping for a small aircraft hangar so that I can get into playing with those cool 1:350 scale super-detailed models.

Tongue firmly in cheek, of course. This sort of gigantism stuff just doesn't compute for me.

B

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