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"Mortem Et Gloriam - A Review" Topic


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Meeples and Miniatures26 Oct 2016 5:08 a.m. PST

picture

I have posted a review of these new Ancients rules by Simon Hall on my Website

link

John Treadaway26 Oct 2016 1:54 p.m. PST

It looks like a genuinely innovative set: I do like the pre game set up idea.

Thanks for the review, Neil.

John T

Alcibiades26 Oct 2016 8:48 p.m. PST

Would love to pick up a set but sadly, they are out of stock.

Kent

jwebster Supporting Member of TMP28 Oct 2016 6:52 p.m. PST

I'm sorry but I'm unimpressed with this as a review – it reads more like a press release. Doesn't mention cost for instance and no description of a play test.

From this description I would have serious concerns about the complexity of this game. A lot hinges on the playability and the details. There are lots of dice, markers, segments and troop characteristics. Keeping track of force morale could be tricky too. The setup phase – very very dependent on details. Does it end up just selecting terrain and first to place troops ? Could this end up in an inevitable defeat for the loser ?

John

Piyan Glupak28 Oct 2016 11:53 p.m. PST

Sometimes any information about a set of of rules that you are not familiar with can be useful. However, I suspect that these rules might not be for me, although good luck to those who will enjoy them.

Thomas Thomas01 Nov 2016 1:52 p.m. PST

It seems the author has doubled down on Foggy complexity. Special dice and board game like set up. Order cards might work but seem a bit random (like Richard Berg stuff).

Alternating unit activation also odd concept for ancient and medieval battles as they tended to fight in large battle lines that moved as a mass.

Would need to see detailed playtest game though as we may be missing some features which smooth out these rough spots.

TomT

Dexter Ward02 Nov 2016 4:02 a.m. PST

The "fight one file at a time" thing is probably the worst thing about FoG. Slows the game way down. Much better if you fought by unit.

Gennorm05 Nov 2016 10:19 a.m. PST

I've played a few games and have picked it up very quickly. A few points:
- The special dice mean resolutions are quick.
- The moving alternately keeps both players involved throughout, plus you can move several units together as a block.
- Any reduction to a unit's status being represented by removing bases seems odd but makes for a quick and easy system.
- The pre-battle set up is better thought out than others I've used.

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