Help support TMP


"Twilight 2000 Vehicle Damage Locations" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Remember that you can Stifle members so that you don't have to read their posts.

For more information, see the TMP FAQ.


Back to the Modern RPG Message Board


Areas of Interest

Modern

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Tractics


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Mystery 28mm Space Mechanic

Can you identify this mystery figure?


Featured Profile Article


Featured Book Review


2,659 hits since 24 Oct 2016
©1994-2026 Bill Armintrout
Comments or corrections?

monongahela24 Oct 2016 5:58 p.m. PST

Wondering what the abbreviations in the Vehicle Damage Locations Lists mean (from the Vehicle Guides)and how they relate to the vehicle? I assume the ones with #'s are to do with armor thickness.

Goober24 Oct 2016 6:20 p.m. PST

It's a bit complicated. In the 1st edition, the locations are a combination of

F – Front
B – Back
R – Right
L – Left
C – Centre

S – Suspension
LH – Lower Hull
G – Glacis
HR – Hull Rear
TF – Turret Front
TB – Turret Back
HS – Hull Side
TS – Turret Side
D -Deck

The letters after that are the internal components that can be hit from that angle

When you shot at a vehicle, you'd dice on a table for that angle of attack – so head-on, oblique, side, rear.

That would then give you an area hit composed of one or more of the above in combination, for instance, if shooting a the side you might get F:HS, meaning a hit on the hull side towards the front of the vehicle. You then check the damage chart for that location and it tells you the armour value and the order that components are damaged if the shot penetrates:

A – Ammo
E – Engine
F – Fuel
L – autoloader
M – Missile Launcher
R -Radio
S – stores (cargo)
W – Main Weapon
X – Gunners MG
N – Rangefinder
T – Tyre
C – Commander
D – Driver
G – Gunner
P – Passenger(s)

It made for a detailed, but slow, damage resolution system. 2nd edition simplified it greatly, reducing damage to just six locations – front, side and rear each for turret and hull – with a simple table for each.

Sorry - only verified members can post on the forums.