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"IABSM AAR: Moiste Cabbage & a Quick Cognac" Topic


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Vis Bellica12 Oct 2016 7:24 a.m. PST

Hi All

Quick AAR from a game played a couple of weekends ago.

It's France 1940. A German probe has discovered an unguarded crossing over the river Moiste. They dig in and call for reinforcements, but the French have spotted them and send in Captain Cognac and his men to re-take the crossing…

vislardica.com/iabsm-aar-france-1940-moiste-cabbage-a-quick-cognac-by-robert-avery

Microbiggie12 Oct 2016 9:40 a.m. PST

Good stuff. I do like the France 40 scenarios.
Mark

Frederick Supporting Member of TMP12 Oct 2016 1:08 p.m. PST

Nice! Agree that the early war scenarios are a lot of fun

Redcoatphil12 Oct 2016 1:56 p.m. PST

Big fan of early war. I have always wanted to try IABSM, someday it will happen!

john lacour12 Oct 2016 6:02 p.m. PST

Great looking game, but those "skirmish" movement trays bother my eyes.

Mean to say, the figures are supposed to be randomly moving, fighting etc. Do you really need to put the figures on those trays?

I think it takes away from the whole experience of the game.

YMMV.

Vis Bellica12 Oct 2016 11:58 p.m. PST

Hi John

Just makes it easier to move the figures around. One of the problems with playing with singly-based figures is the time it takes to shift a company of 100 or so around the table, and to keep the individual squads separate. The trays (custom made for me by Warbases) overcome both problems and are a big improvement on the square ones I used to use.

But each to his or her own…

Mark 1 Supporting Member of TMP19 Oct 2016 1:36 p.m. PST

Great looking game. I too am a big fan of early war gaming, and have put on both 1940 French v. German and French v. Italian games.

One item of note, though. In multiple points in the AAR there is mention of the Panhard armored car engaging and suppressing one of the German AT guns with it's auto cannon.

But … the Panhard 178 (AMD 35) armored car didn't have an auto cannon.

It mounted an SA35 25mm cannon. This gun had a semi-automatic breachblock. You fired 1 round, it kicked out the empty cartridge and remained open waiting for you to put the next round in.

As it was a reasonably small cartridge, a good gunner/loader team could probably put out 5 shots in 10 seconds or less. But that is far from an auto cannon, which might fire a 5-shot burst in one or two seconds.

It had pretty good penetration for it's caliber and it's time. But it's destructive effect was little more than a big AT rifle. It punched small holes in armor. If there was something soft and squishy on the other side, it might do some squishing. If there was hard stuff on the other side it might have enough residual energy to break some stuff. If there wasn't something immediately behind the armor, all it did was make small holes.

I don't know if the AAR description comes from simple embellishment to add some "color" to the story, or it reflects how the rules played for this weapon. If the rules played this as an auto cannon, there's a bug in the system.

Just in case anyone wanted to know…

-Mark
(aka: Mk 1)

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