Help support TMP


"Aircraft and aircraft carrier rules in Naval Thunder... " Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the WWII Naval Discussion Message Board


Areas of Interest

World War Two at Sea

Featured Link


Featured Ruleset


Featured Showcase Article

Victory as a Campaign System

Can a WWII blockgame find happiness as a miniatures campaign system?


Featured Workbench Article

Back to Paper Modeling - with the Hoverfly

The Editor returns to paper modeling after a long absence.


Featured Profile Article

War at Sea: Task Force Preview

Paul Glasser previews the upcoming expansion set for War at Sea.


Featured Book Review


722 hits since 8 Oct 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Tango0108 Oct 2016 10:05 p.m. PST

…Battleship Row.

"Today I took some time to play thought the aircraft and aircraft carrier section of Naval Thunder Battleship Row rules. I have been wanting to do this on the gaming table and I had some time to see how they work out. As the rules are written Aircraft Carriers and Aircraft are a pre-battle step with one possible sortie during the actual surface combat game. So if you want you do not have to have Aircraft Carrier Models and or aircraft miniatures, but what is the fun in that? …"
More here
link

Amicalement
Armand

Bozkashi Jones20 Oct 2016 12:31 p.m. PST

"So if you want you do not have to have Aircraft Carrier Models and or aircraft miniatures, but what is the fun in that?"

I don't play NT, but I do like a ruleset that knows 'where it's at'. So many Naval rules try and encompass everything. Looking at our landlubber compatriots I get a sense that they've got over this – their rules more often than not seem to have a clear idea of what they are best at: 'platoon level infantry combat', 'divisional level armour', etc.

I'm working on a set at the moment (modern era) which are squarely aimed at, if you like, sea skirmishes (even if these are part of a larger campaign). If players want to have CVBGs with massive air wings clashing in blue water then my rules really won't do.

So good on the designers!

Nick

Sorry - only verified members can post on the forums.