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"Army Analysis Wargame Analysis Model " Topic


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1,070 hits since 6 Oct 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Wolfhag06 Oct 2016 6:29 a.m. PST

This is going to be over the top for most of us but if you are interested all aspects of gaming modern warfare it is pretty interesting.

U.S. ARMY The C-WAM is manual, computer aided, time-step, man-in-the-loop, force-on-force simulation methodology (C-WAM Battle Tracker System has become a necessity) The C-WAM features two (or more) opposing teams simulating combat on a map-based playing surface regulated by game controllers The Process uses aggregated tactical outcomes to drive operational level insights The Process is completely free play within the constraints of a the rules and each team's approved course of action The competing teams control assets from across the full spectrum of joint and combined forces The simulation focuses on the Phase II (Seize the Initiative) and Phase III (Dominate) portions of operational campaigns. The simulation is currently designed to execute 24 or 72 hour time steps (Nine-day and twenty-seven day time step procedures are under development). C-WAM Basics 6 Aug 20153 UNCLASSIFIED

U.S. ARMY All actions in a C-WAM turn are conceptually occurring near- simultaneously, but in practice we must step through them in a logical, linear sequence: 1) Determine Weather 2) Cyber/Space/EW Operations 3) ISR Operations 4) Integrated Air Defense System Allocation 5) Strategic Deep Strike Missions 6) Determine Air Superiority 7) Strategic Deployment 8) Logistical Sufficiency Check 9) Naval Combat 10) Tactical Deep Strike Missions 11) Ground Combat 12) Post Combat 13) Post-turn Hot Wash C-WAM Sequence 6 Aug 20157 UNCLASSIFIED


Game files:link

How to set up and play: link

Author contact info: Daniel Mahoney (703) 806-5645 Daniel.p.mahoney4.civ@mail.mil

Wolfhag

Personal logo Legion 4 Supporting Member of TMP06 Oct 2016 8:10 a.m. PST

Everybody loves games ! evil grin

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