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"1930s road racing in 15mm, looking for rules idea" Topic


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Joep12326 Sep 2016 8:10 p.m. PST

Hi everyone;
I have, coming soon, cars from Miniairons Gran Prix in 15mm
I'm thinking I'd like to set up a track for cars to drive through a 15mm European country side.
Our game group has a lot of 15mm terrain and buildings
I see discussion on board games like Formula D or Speed Circuit…should I try and convert those to a table top miniatures game, or is there miniatures rules for a more table top like game.
Anyone ever try that.
Thanks
Joep

Mako1126 Sep 2016 11:24 p.m. PST

They sell Formula D miniatures, in metal (much smaller than you are proposing though), for use on their boardgame tracks.

They look really great, so are recommended.

Might be fun to create a track for them, or others.

Some of the older Euro GP tracks are/were basically roadways, with buildings next to them. The French/Belgian ones have fewer, so you don't need to be a rich, real estate baron for those, unlike if you did Monaco.

MacrossMartin26 Sep 2016 11:58 p.m. PST

You're treading pretty much the same path I did several years ago, Joep. Let me share some thoughts about my observations with you.

I came to the realisation that simulating racing comes down to two strategies, in terms of game design:

– Circuit mapping (A scale representation of a racing circuit, gridded to regulate and track the movement of competitors)

– Tail chase (In which the cars don't 'move' as such, except to track their relative positions in relation to each other.

Obviously, most of the racing boardgames listed on Boardgamegeek subscribe to the former model; a (usually big!) map of a circuit, a bunch of counters to mark the cars, and off you go.

A good example of the Tail Chase model is Machinas from Two Hour Wargames. Rather than reproducing an entire circuit, you only need a part of one, gridded up into lanes and 'places' in those lanes.

This pic from the creator's blog gives an idea of how Machinas looks in play:

picture

The beauty of this style of game is that it doesn't need a huge play-surface. Even in a large-ish scale like 1/64, a game fits into a space about 2' by 4'.

You might have caught my attempts to turn Formula D into a more miniatures-based game, using sectional tracks…

link

picture

… which hasn't gone far, because try as I might, I keep getting HUGE tracks that need a table 8' x 6' or so!

- Try doing all the scenics for a circuit that size… How many figures do you want in those grandstands…? O_o

At the moment, I'm contemplating a Tail Chase style game set in the 40K universe, which will allow me to really go to town on the scenic side, without bankrupting me.

But, back to the question of racing through the European countryside. Assuming that the ground scale is considerably smaller than the cars, and you want to plot out the track using 15mm road sections, I don't see why one couldn't adapt Formula D to miniature gaming techniques.

Here's a possibility: FD uses a neat system whereby the gear you choose allows the roll of a certain size of die; the higher the gear, the bigger the die. The number rolled translates into the number of spaces moved.

The simple 'port' of that mechanic into miniatures is to replace move squares with inches or centimetres. But, then how to manage the turns?

Everything I've read about motor racing leads to the realisation that speed is only of equal importance to handling. FD sets limits on corners by penalising drivers for going through too fast, causing the loss of brake or tyre points. (This is the major way in which FD is a risk management game.)

Maybe some sort of turn template, a'la X-Wing, could be the answer; going faster limits you to the wider templates. Slow down, and you can use the tighter turn templates…

As you've probably guessed, I think I've just come up with a way to convert Formula D into a proper miniatures game!!! :D I'll have to do some more musing on this…

I must admit, one of the beauties of interwar racing is that so much of it took place on public roads, or tracks that wind their way through the countryside. Less need to model all the stadia and buildings of a modern GP circuit.

By the way, I'd like to recommend a book as THE definitive work on racing in the period just before WW2 – Chris Nixon's 'Racing the Silver Arrows'. It's tricky to find for under $70 USD nowadays, but it is an absorbing read, with loads of detail and information.

- Race On!

Joep12327 Sep 2016 7:19 a.m. PST

Many thanks Mako and MM;
Great thoughts.
I have the Formula D board game, I'll see what I can do with turning that into a proper miniatures game.
I like the idea of the X-wing turning templates.
I will also see about the book recommendation.
On You Tube, there is a good documentary about Richard Seaman, British driver who raced for the Silver Arrows.
Joe

Personal logo ColCampbell Supporting Member of TMP27 Sep 2016 8:33 a.m. PST

I think your best get would be to "bath tub" the circuit somewhat so you don't get a huge track and to reduce the number of cars in the race.

My friend Bill Majure has done that for NASCAR racing, see:

link

link (third picture – even had Editor Julia as a spectator.)

Jim

BrianW27 Sep 2016 10:09 a.m. PST

THW also makes a regular auto racing game, titled Win or Go Home. It is for stock car racing but there is an open wheel variant planned. Full disclosure: I wrote them.

Joep12327 Sep 2016 7:11 p.m. PST

Hi Brian W.
I see the rules.."Win or Go Home" on THW page.
Are there any examples of game play or write ups.
It sounds good.
Is it like Machinas?
Martin…I found the Silver Arrows book on Amazon…$115.00 USD…ouch.
High Reviews though.
Colonel; That's a good looking NASCAR game.
Thanks everyone.

Mako1127 Sep 2016 11:40 p.m. PST

Love the look of that F1 track, Martin.

Very well done.

BrianW28 Sep 2016 12:11 p.m. PST

Joep,
Actually, game write-ups are an area in which I have been VERY remiss. There is a description of how the game works on the THW blog, but remember to read the comments.
link

There is a big long discussion about the rules on the THW forum, which you can find here:
link
Page 2-3 will be of particular interest to you since we talk about game strategies there. The game actually shares more DNA with the chariot racing game than it does Machinas. Machinas is perfect for dirt track type racing with no pit stops, and lots of beating and banging.
BWW

Joep12328 Sep 2016 6:44 p.m. PST

Well Brian;
I took the plunge and just ordered the "Win or Go Home" rules.
If they don't work for my 1930s GP cars, I guess I'll have to go out and buy some NASCAR minis:-)
I'll send you my thoughts.
Thanks
Joep

BrianW28 Sep 2016 7:24 p.m. PST

Joep,
Thank you, and please do send me some thoughts. My personal e-mail is brianw0405ATgmailDOTcom .

Joep12328 Sep 2016 8:25 p.m. PST

Got it Brian;
Will do.
Joe Parvana

bobblanchett15 Feb 2020 9:36 p.m. PST

Was doing a bit of thread necromancy and found this:

Thought i'd add Mad Maximillian 1934 to the mix
link
manapress.com.au

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