"'Make It So' space combat rules" Topic
6 Posts
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nvdoyle | 26 Sep 2016 4:43 p.m. PST |
From Visceral Impact Studios, on Wargames Vault – has anyone tried these? What did you think of them? Good, bad, otherwise? |
Mako11 | 26 Sep 2016 5:57 p.m. PST |
Can't say, but I do hate that ridiculous phrase. |
Coyotepunc and Hatshepsuut | 26 Sep 2016 6:05 p.m. PST |
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TheBeast | 26 Sep 2016 6:17 p.m. PST |
link Damn, I was trying not to add to my huge WV pile until I had a proper dump-to-flash. *sigh* Doug |
Coyotepunc and Hatshepsuut | 26 Sep 2016 7:02 p.m. PST |
nvdoyle, have you looked through the comments section of the game page at WV? Based on what I see there, *I* would buy this game (and might well do so if the USS Anubis ever makes contact with the Federation again) if I had need for 6-12 ships per side style of rules. |
boy wundyr x | 27 Sep 2016 7:18 a.m. PST |
There was a fair bit of discussion with the author when these came out: TMP link |
nvdoyle | 27 Sep 2016 12:03 p.m. PST |
Went ahead and bought it, and when I (some year…) run it, I'll post reports. Thanks for the link and input! The 'must fight over planet' is intriguing, as are the exhortations towards non-gamey ship design. |
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