"Wire, Abitas, Mines and etc" Topic
2 Posts
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Rick Don Burnette | 18 Sep 2016 7:35 p.m. PST |
In the several Team Yankee Command Decision and other games there is a scarcity of mines road blocks and barbed wire, as well as the lack of rules to cover these and the lack of infantry or engineers to deal with the mines and wire. This is perhaps because of the slow and bloody combat that is the feature of such stuff and that this kind of game doeent focus on armored vehicles Besides, what gamer is crazy enough to remake a tactical ruleset that gives mines and wire the brush off and then paint up all that infantry for this most infantry intensive game Huertgern Forest anyone |
javelin98 | 20 Sep 2016 4:26 p.m. PST |
Being a former combat engineer, I love having mines, obstacles, and other such non-tank-centered items in my scenarios. In fact, I wrote a supplement for Brigade Models' Iron Cow 2103 (which is 6mm sci-fi) ruleset that incorporates those very things. For making them for the tabletop, mines are dead simple. I use a base or square of card, flock it, and then use a small hole punch to make a few disks that get painted OD green and glued onto the base. For concertina wire, I use the springs from ballpoint pens (granted, that's for 6mm scale, but you get the idea). I've never made an abatis for the table, but you could probably use the same trees you use for your table and base them on a piece of card in an abatis formation. |
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