"'Playing Leapfrog' rules.." Topic
4 Posts
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Sir Fearing Pangborn | 13 Sep 2016 11:41 a.m. PST |
Was going over them last night and there some things that are unclear to me. The rules seem to model one-day of combat, this is referred to as a 'battle. After the end of the battle 'degumming' and 'line straightening' procedures are employed along with commanders possibly being sacked or promoted based on prestige points (PP). This seems a lot after only one day and has an element of completeness to it. This is what I do not understand: * Does the one day of battle represent the entire battle? WWI battles often lasted for months. Is just one day of battle gamed or is a subsequent day of battle gamed and so on. If it is only one day then if this system a bathtub design? Verdun in one bathtub day?? * Is the 'Full Campaign' of 6 operations just six one-day battles essentially bath-tubbing the whole war?? |
acatcalledelvis | 13 Sep 2016 12:15 p.m. PST |
I play Leapfrog quite a lot – and like it. It represents one days battle – the first wave as it were going over. If you then want to game other days on top then that is up to you. One day is quite enough to either beat the Germans – or lose your division in the game. The straightening the line mechanism, and the promotion/degumming really represents the outcome of the assault – did it achieve – do lines need to be consolidated etc. But the game is about playing the commander – wrangling for promotion, leaping over others to get the top job. I did a three part blog on a game I played here link These might give you an idea how the day pans out – and why there is a completeness after it |
Martin Rapier | 14 Sep 2016 7:58 a.m. PST |
The game is essentially about the experience of one divisional commander (and of course the dealings with his hated rivals – the other divisional commanders), not a simulation of the whole war. It was certainly not uncommon for divisions to be pulled out after a single assault in a particular battle though, especially if half of them were dead or hanging on the wire out in Nomansland. I dumped the combat rules and wrote my own to speed it up (still grid based though), and did my own campaign structure of linked battles but my group really like the general concept and take great delight in doing each other down, so we've played it a fair bit. Up to mid 1917 now. |
Weasel | 14 Sep 2016 1:44 p.m. PST |
This sounds amazing. Is it available in PDF or only dead tree? |
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