"Panda Man Preview " Topic
2 Posts
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UshCha | 07 Sep 2016 11:36 a.m. PST |
Do scenarios even need an optimum solution or even any idea what the solution should be, to make it ,entertaining even a riveting experience? One of our current advanced multi evening games has no known solution. It involves a typical Russian advance clearing and securing the advance of a multi battalion column. The route of march is in relatively close terrain and is 10 km long. Given that a typical screening forces is attempting to delay the column, we have no real understanding of how much delay could be achieved in the real world and no real idea how to do it in the real world and the rules themselves offer no real indication of how to do it. This to us is the ultimate game and also the ultimate test of a set of rules, will it provide an interesting insight on how roughly it could be done in the real world. I guess the question, this the sort of thing you would want from your ideal set of rules? Would this be one of your ultimate sorts of game? Do you game often enough to make this even possible, you need the same opponent for 2 to 4 games to execute this sort of narrative game. |
Tango01 | 07 Sep 2016 11:42 a.m. PST |
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