alan L | 13 Aug 2016 4:52 a.m. PST |
I was wondering if any of the submariners in the group include underwater physical features in their games? I am thinking of course of the (fictional?) Thor''s Twins in Hunt for Red October. I was thinking that such might be good if using 1/3000 models, rather than 1/700. Any thoughts? |
David Manley | 13 Aug 2016 6:05 a.m. PST |
Yes, and with 1/700 to boot :) |
alan L | 13 Aug 2016 7:08 a.m. PST |
Any pics? I know you are writing your own set of rules: are there any others you have tried in the meantime? I am thinking of using SnapShot: have you tried them? |
David Manley | 13 Aug 2016 9:42 a.m. PST |
Give Snapshot a spin, they are pretty good |
alan L | 13 Aug 2016 11:58 a.m. PST |
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Lion in the Stars | 14 Aug 2016 4:13 a.m. PST |
Well, thermoclines *need* to be included. If you mean things like seamounts, most of them don't come close enough to the surface to matter. Unless you're the USS San Francisco, or that Whiskey-class, anyway. In the Pacific, Crush Depth for modern subs is about 2-3 miles from the beach, and the water is VERY deep otherwise. Lots of 2000+ fathom ocean out there, and even some 3000+ fathom. Crush Depth for WW2 subs is about a mile from the beach! |
nvdoyle | 14 Aug 2016 8:35 a.m. PST |
In a realistic game, I wouldn't include anything aside from the thermocline or similar hydrographical features. For a 'sub opera' game, I'd throw in all kinds of things – rocks, reefs, shipwrecks, stations, etc. |
alan L | 14 Aug 2016 10:17 a.m. PST |
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Lion in the Stars | 15 Aug 2016 10:46 a.m. PST |
Once noisy things like active sonar or torpedoes start happening, whales and schools of fish are going to leave the area as fast as they can swim. |
alan L | 15 Aug 2016 12:44 p.m. PST |
So no amorous short-sighted whales mistaking a sub for a lady whale? That would quite an Event Card to throw into the mix in a game! |
Lion in the Stars | 15 Aug 2016 4:16 p.m. PST |
No, that kind of thing happens when the subs are going quiet. I've had humpback whales audible through the hull for hours, all sorts of fish noises as we pump sanitary tanks overboard, and even a torpedo tube full of shrimp once! |