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"Meeting Engagement like Oudenarde rules " Topic


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Wealdmaster07 Aug 2016 12:41 p.m. PST

I'm working on some scenarios for the WSS or 18th century in general and once I played a game that was set end to end on the table where the units entered one brigade at a time on either end. It was fun. Now, I'm trying to contrive some unique rules for this sort of thing that allows this kind of battle to be different from an attacker/defender in line scenario. Has anyone given this sort of thing any thought? Interesting mechanisms? I want to make it so that the CinC doesn't have total control over it and give a kind of fog of war in which one side needs to grab some important terrain and maybe allow some abstract or real role for light troops in the approach of each army.

Zephyr107 Aug 2016 2:38 p.m. PST

Maybe each side has two units each, but there are only 3 ways to reach the opponent's side of the field? (Like across a bridge, ford, or a road through some dense woods.) Of course, neither General knows which path(s) the opponent will take, so there are many decisions to be made for Attack or Defense strategies… ;-)

Wealdmaster08 Aug 2016 6:15 a.m. PST

I like that, it sort of ties into the Phil Barker argument that armies in campaign move by nodes and never just across country i.e. hex movement.

Personal logo Extra Crispy Sponsoring Member of TMP08 Aug 2016 2:10 p.m. PST

For Napoleonics and the ACW you can have fun with random entry points. Think of Gettysburg. Now have a chart for when/where each corps shows up.

Wealdmaster09 Aug 2016 4:54 a.m. PST

For the meeting engagement, I'm also working on something that allows an army who chooses dragoons and a "divisional" general for some point expenditure can have the option to get an additional column of approach to cover more "routes" to the field as well as have an off table flanking move. Dragoons were used like light troops in later wars such as SYW.

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