"Game Design #69: Momentum " Topic
3 Posts
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Tango01 | 28 Jul 2016 3:06 p.m. PST |
"This post is a flow on from #68, where I looked at the amount of actions per turn a unit can do. I'm interested in "inherent" reactions; not a specific reaction mechanic like say Ambush Alley or Infinity, but the ability to respond to enemies actions. In the last post, I suggested we could improve alternate activation mechancics (the new "normal" as IGOUGO has deservedly fallen from grace) by reducing the number of actions a unit can take from 2 (the usual move+shoot, move+move, charge+melee etc) to one. As units can only take a single action, they impact the game less. Less in-game time elapses before opponents can respond with their own moves. A unit which can move only 6" OR shoot, obviously has less time on their hands than an identical unit which can move 6" AND shoot AND melee. By doing less in a unit's activation, we have by inference made the turn shorter, time-wise…" More here link Amicalement Armand |
Balthazar Marduk | 29 Jul 2016 7:32 a.m. PST |
I go, you go is the best. I don't personally like needlessly complicated activations, managing cards or fumbling for chits… But I guess that's just me. |
Tango01 | 29 Jul 2016 11:33 a.m. PST |
You are not alone in this my friend. Amicalement Armand |
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