"Modern Naval Scenarios" Topic
9 Posts
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Crabbman | 25 Jul 2016 2:39 a.m. PST |
Does anyone have any good ideas for modern naval scenarios. I'm looking to add some scenarios to the modern naval rules I am currently writing as I want to avoid games where two groups of ships just line up and fire off missiles at each other with nothing else happening. Rory rorycrabb.wordpress.com |
David Manley | 25 Jul 2016 3:42 a.m. PST |
Maritime interdiction ops, one side trying to infiltrate arms/personnel across a shoreline Conduct of an phibiois assault or an evacuation Search and rescue in a threat environment. |
DougieT | 25 Jul 2016 6:16 a.m. PST |
Pirates using fast attack vs cargo ship with frigate support. One side allowed to go weapons hot over a dispute about some small rocks. Submarine attack against a comercial shipping lane with subsequent hunt. Recovery of sensitive technology, plane or boat, in disputed waters. |
Mako11 | 25 Jul 2016 7:32 a.m. PST |
Those are some good ones. Perhaps use older "modern" naval vessels, before the introduction of large numbers, or any SSMs. West German MTBs vs. a Soviet Riga or two are pretty fun, at least for the Soviets. Balancing said scenarios can be a little tricky, which is half the fun. "….two groups of ships just line up and fire off missiles at each other with nothing else happening". That's pretty much the definition of naval warfare in the modern missile age. Granted, the crews are doing things, but their move rates are so slow relative to the missiles that they're really screwed in a lot of cases. |
Doms Decals | 25 Jul 2016 12:12 p.m. PST |
I think coastlines, and especially fiddly ones, are the key to a more varied modern engagement. Confined waters and limited sight lines break up the usual "Harpoons over the horizon" paradigm…. |
Mako11 | 25 Jul 2016 10:40 p.m. PST |
Yea, that really helps. Patrol scenarios for that, as well as some/lots of merchants/neutral vessels that must be visually identified first will put a damper on things as well. Don't want to waste all your missiles sinking empty, neutral cargo vessels, and then fall victim to your opponent. |
Crabbman | 26 Jul 2016 5:41 a.m. PST |
Thanks for all the suggestions! Plenty of scenario ideas to try with the rules im developing.. Rory |
Bozkashi Jones | 26 Jul 2016 9:49 a.m. PST |
For me the key is always merchant vessels and commercial aircraft, especially as this gives the little guy in an asymmetric warfare scenario a chance to sneak up. Skewed VPs are also a possibility; if the US sink a small missile boat it's item 4 on the TV news. If the smaller nation manages to even chip the paintwork of the big guy's frigate it's a major story. I like what ifs with the more powerful player constrained by rules of engagement meaning they have to warn the other side off and rarely get to fire first. The US deployment in the Gulf in 1987/88 is a rich source of scenarios, including supporting spec-ops. Hypothetical scenarios can include Greece/Turkey, Spain/Morocco, Australia/Indonesia, etc. Wherever there's been a dispute between two nations with navies there's a potential scenario… Nick |
sjolly H4 | 31 Jul 2016 5:14 a.m. PST |
Lots of scenarios in the SITREP issues. Check out the index (which is free), and you can look up all the Harpoon scenarios. At $3 USD an issue, you can't go wrong. link |
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