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"A Bit of a Vietnam AAR Using FNG" Topic


15 Posts

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02 Jun 2017 8:30 p.m. PST
by Editor in Chief Bill

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Comments or corrections?

Buckeye AKA Darryl23 Jul 2016 5:39 p.m. PST

Just a short ramble about my first try with FNG 2nd Tour:

link

picture

Dances with Clydesdales23 Jul 2016 5:45 p.m. PST

Nice setup. This is for very small actions I'm guessing.

Just Jack Supporting Member of TMP23 Jul 2016 6:03 p.m. PST

Cool Darryl, love the table, and I may have to take a look at FNG.

V/R,
Jack

Stryderg23 Jul 2016 7:04 p.m. PST

He didn't learn much during his first tour.

ScottS23 Jul 2016 7:25 p.m. PST

Looks excellent!

tberry740323 Jul 2016 7:55 p.m. PST

Maybe he was a POG first tour?

Oberlindes Sol LIC Supporting Member of TMP23 Jul 2016 9:13 p.m. PST

Nice looking table and figures. The AAR suggests that there were no morale checks. After losing two out of four men, I would expect your side to withdraw, in good order or not.

blacksmith24 Jul 2016 2:04 a.m. PST

Cool!

Buckeye AKA Darryl24 Jul 2016 5:55 a.m. PST

Matt – fairly small actions. I personally would not want to run more than a squad. It is all about keeping your figures within groups, but as this game was small the groups seem to break up quite a bit.

As for morale, it is built into the reaction checks, based on the situation one is in. For example, one might be taking fire, and if there is a man down as a result, the outcomes are far more detrimental. There were plenty of duck back results, in which a figure or group has to find cover within 6", basically goes prone, and has to spend have the next action getting out of a prone status, if desired. But overall, morale seems to be a lesser concern within these rules.

Joes Shop Supporting Member of TMP24 Jul 2016 6:54 a.m. PST

Excellent, thanks for posting.

Personal logo Extra Crispy Sponsoring Member of TMP24 Jul 2016 7:30 a.m. PST

The 2-Hour system is excellent. My go-to system for any period if a skirmish is what you're after. Once you get the hang of the game you can run more troops but not more than a platoon at the absolute largest.

I have seen games run using the system that slow to a glacial pace because there is just too much on the table. Discipline is the key. You don't do Ia Drang with this rule set. Stick to a squad while you learn the system, then *maybe* a bit more.

Weasel24 Jul 2016 3:50 p.m. PST

Thirding (fourthing, whatever), About the half-platoon is the ideal spot from our experience.

Lion in the Stars25 Jul 2016 3:23 a.m. PST

Hrm… sounds like FNG would make a good system for LRRPs, SEALs, and other Special Forces raider types.

Darkest Star Games Sponsoring Member of TMP25 Jul 2016 7:15 a.m. PST

Indeed Lion, check out the FNG: Unconventional Warfare supplement for 1st edition. Works easily with 2nd without conversion need.

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