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"Is there a roleplaying war-game out there?" Topic


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forwardmarchstudios23 Jul 2016 11:31 a.m. PST

I'm just curious.
I mean a game where you have a red team/blue team style set up, with one side in control of the scenario and who's forces are hidden form the other players, and then a player team who might represent division of corps level commanders, who are not privy to the information. It would almost be like Dungeons and Dragons as far as the DM/Player relationship goes. It would be so easy to do that I'm tempted to whip some rules up myself… but would anyone play such a set of rules? Every set of war game rules that I can think of are directly oppositional- it's almost part of the definition of war-game rules. Is there anyone out there who'd be interested in trying out something like this? Or is it just too different?

Personal logo Whirlwind Supporting Member of TMP23 Jul 2016 11:46 a.m. PST

I don't know of any in this period, but IIRC Pony Wars link and Bodycount link were both designed to be played this way (or at least with a single GM-type figure).

I have only played Nuts! but I guess that many of the Two Hour Wargames rules could be played like that too.

Personal logo Flashman14 Supporting Member of TMP23 Jul 2016 11:49 a.m. PST

I prefer those types of games. It does require an umpire.

Our gaming group had a long running Indian Mutiny campaign where 5-6 of us all played captains of various companies. We received general orders from above, planned, then carried out our mission objectives ourselves.

The ump, TMP's Rdraf, controlled the mutineers and kept it interesting for all of us. It was our job to coordinate with each other (or not) to best achieve a win – or our very survival in many cases.

Loosely, I just called it a co-op game. You can use any rules you want but it's more fun if it's kind of a skirmish level game.

Winston Smith23 Jul 2016 12:21 p.m. PST

Science vs Pluck.

Jeffsueu23 Jul 2016 1:09 p.m. PST

Legion of Honor

link

TKindred Supporting Member of TMP23 Jul 2016 1:16 p.m. PST

Find a copy of The Companions' "Behind Enemy Lines". It's a WWII role play game, needs and umpire who handles all of the other side, and is easily adaptable to other periods.

bogdanwaz23 Jul 2016 1:25 p.m. PST

Another vote for Science vs. Pluck

Andrew Walters23 Jul 2016 2:36 p.m. PST

Sun Never Sets is not dissimilar from what you're talking about, except it's "troupe style" rpg.

Ed the Two Hour Wargames guy23 Jul 2016 2:55 p.m. PST

Any Two Hour Wargames products fits the bill. From man to man skirmish (95th)

link

to army size games with multiple units. (Morale Napoleon)

link


Made for solo play, same side play, and head to head play as well.

Don't need a DM and yes, there are LOTS of people that play them. Mostly played solo and same side.

Personal logo Editor in Chief Bill The Editor of TMP Fezian23 Jul 2016 3:26 p.m. PST

GURPS? I believe there are historical war supplements.

DJCoaltrain23 Jul 2016 4:50 p.m. PST

TK beat me to it. A very good WW II RPG, with tons of little bits of humor in the rules and descriptions.

Allen5723 Jul 2016 7:50 p.m. PST

Sergeants Miniatures Game may fit your desire. link

ChargeSir24 Jul 2016 8:49 a.m. PST

Another vote for Science vs Pluck , great game !

Ghecko24 Jul 2016 5:04 p.m. PST
ScottS24 Jul 2016 5:54 p.m. PST

Charlie Company – another Vietnam wargame – might be what you're looking for. The GM controls the Viet Cong…

Clays Russians02 Aug 2016 4:04 p.m. PST

Wasn't piquet' like that

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