Help support TMP


"BBB Movement in the woods explained (photos) " Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the 19th Century Discussion Message Board


Areas of Interest

19th Century

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

Volley & Bayonet


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Amazon's Snow Queen Set

If snowflakes resemble snowy bees, then who rules over the snowflakes?


Featured Profile Article

Remembering Marx WOW Figures

If you were a kid in the 1960s who loved history and toy soldiers, you probably had a WOW figure!


Featured Book Review


702 hits since 23 Jul 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Nashville Supporting Member of TMP23 Jul 2016 11:30 a.m. PST

After reading all Yahoo site strings I believe I have deduced the movement rules regarding difficult terrain. I think this is correct.

"Woods and Marshes count as Difficult Terrain. If any base of a unit starts its Movement in a Wood or Marsh, the unit suffers a modifier of -1 from its Movement Roll. The unit must also pay the 3"/6" Movement Penalty for Difficult Terrain, as must any unit whose movement path enters a Wood or Marsh."

FROM this we can deduce:

1. A unit suffers -1 for movement dice throw if ANY base in the unit STARTS in difficult terrain.

2. A unit ALSO suffers the 3" /// 6 "' move deduction penalty if ANY base in the unit STARTS in difficult terrain.

3. BUT Once a unit moves, the unit pays the 3"/6" Movement Penalty for Difficult Terrain ONLY IF THE UNIT"S FCP (Fronf Center Point ) -- as opposed to individual stands in the unit-- movement path enters a Wood or Marsh.

4. Synthesis; IF ANY part of the unit starts in difficult terrain it suffers -1 on movement roll AND suffers 3"/6" deduction from the distance allowed. Once the unit is on the march no difficult terrain penalty is assessed for stands moving through difficult terrain, UNLESS the unit's FCP enters the difficult terrain.

Rewritten the Rule is thus:

"Woods and Marshes count as Difficult Terrain.

If any base of a unit starts its Movement in a Wood or Marsh, the unit suffers a modifier of -1 from its Movement Roll. Further, since any base of the unit started its Movement in a Wood or Marsh the unit must also pay the 3"/6" Movement Penalty for Difficult Terrain as it begins it move forward.
Any unit whose FCP movement path enters a Wood or Marsh after the unit commences its movement must pay the 3"/6" Movement Penalty for Difficult Terrain. However, if only a base of the unit enters the Wood or Marsh – but not the FCP path – the unit pays no movement penalty.

I suppose the justification for all this is that a unit beginning its move already fully deployed with some bases in the woods must pay a penalty as it traverses the woods.
However, when on the march the Division is not penalized for the woods unless "center mass" (the FCP ) is entangled in the branches and brambles. If only a part of the Division is at risk of "clipping" the woods as they march along, those fellows can avoid the woods and fall in behind or bunch up with the fellows in the center mass.

All this is illustrated in the following photos :

picture

picture

picture

picture

picture

picture

picture

picture

picture

Royal Marine30 Jul 2016 6:26 a.m. PST

LIKE

Sorry - only verified members can post on the forums.